tmj-fstate
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330bd3c455
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post-merge fixes
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2020-02-20 20:28:32 +01:00 |
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tmj-fstate
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7a0c89f508
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milek7/sim branch network code import
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2020-02-16 03:03:17 +01:00 |
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tmj-fstate
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0fd23a53d9
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milek7/sim branch opengl 3.3 renderer import
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2019-10-26 15:17:09 +02:00 |
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tmj-fstate
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59df08dbee
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maintenance: opengl and generic gfx class source files split
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2019-10-14 21:59:01 +02:00 |
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tmj-fstate
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9cb268042b
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scenario ui panel
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2019-03-05 19:45:15 +01:00 |
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tmj-fstate
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7933ade080
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maintenance: removed deprecated files, linux friendly include names
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2018-10-12 19:53:33 +02:00 |
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tmj-fstate
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e1b20a025a
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build 180923. basic precipitation visualization system, minor bug fixes
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2018-09-23 19:13:33 +02:00 |
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tmj-fstate
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cf7b9652e0
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build 180804. configurable command bindings for scroll wheel, minor bug fixes
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2018-08-04 12:34:51 +02:00 |
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tmj-fstate
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ed1e0d8a10
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refactoring: basic application code wrapper
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2018-07-14 23:44:56 +02:00 |
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tmj-fstate
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12d70fe320
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virtual slider mouse input mode, minor refactoring, minor bug fixes
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2018-07-11 17:45:50 +02:00 |
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tmj-fstate
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219e8badc5
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position and rotation adjustment value snap mode in scenery editor, position adjustment for memory cells in scenery editor
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2018-07-10 01:09:20 +02:00 |
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tmj-fstate
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ff1a85fe5d
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build 180708. model instance position and rotation adjustment in scenery editor, support for event launcher activation with mouse click, minor refactoring
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2018-07-08 23:18:27 +02:00 |
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tmj-fstate
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30e31cdfd0
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build 180626. ai power use logic tweaks, basic selected node attributes display in scenery editor, memory cell visualization in scenery editor debug mode, minor bug fixes
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2018-06-27 03:22:50 +02:00 |
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tmj-fstate
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14448d70d1
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maintenance: memory leak fix, default constructors, minor syntax cleanups
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2018-06-16 15:59:28 +02:00 |
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tmj-fstate
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457de678c3
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basic scenery data export in legacy text format
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2018-06-13 16:51:57 +02:00 |
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tmj-fstate
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e8bb25454e
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pre-merge syncs
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2018-02-03 17:37:46 +01:00 |
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tmj-fstate
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fdb99eedc6
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sound transcripts, event-started sound persistence
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2018-01-02 20:30:38 +01:00 |
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tmj-fstate
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5226fca281
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unified simulation sound sources, gfx namespace for gfx code and structures
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2017-11-12 18:16:50 +01:00 |
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tmj-fstate
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a700d36ea7
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maintenance: minor code touch ups
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2017-11-01 02:54:31 +01:00 |
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tmj-fstate
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071a156527
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build 171030: binary serialization for region terrain
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2017-10-30 23:41:22 +01:00 |
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tmj-fstate
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ffcd3b40c9
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audio synchronization fix
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2017-10-29 20:56:40 +01:00 |
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tmj-fstate
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2fece17ca0
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build 171028: post-merge fixes, ai shunt mode driving tweaks
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2017-10-29 14:56:41 +01:00 |
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tmj-fstate
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4ce975a656
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build 171027: bounding area calculation fixes, novice ui obstacle indicator, minor traction render enhancement, shadow calculations for tall enough platforms
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2017-10-28 01:17:56 +02:00 |
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tmj-fstate
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87348a2ab8
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continued refactoring: lines, terrain models; render culling optimizations and fixes
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2017-10-17 19:49:14 +02:00 |
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tmj-fstate
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09dbb3c639
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continued refactoring: traction, events, event launchers, sounds; additional diagnostics timers, minor performance enhancements and bug fixes
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2017-10-14 03:53:13 +02:00 |
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tmj-fstate
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de4e10ab39
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continued refacoring: vehicles, events, memcells, tracks, traction, traction power sources; minor readability enhancements and bug fixes
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2017-10-11 20:21:05 +02:00 |
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tmj-fstate
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020c71533f
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reduced memory use, re-enabled debug mode, plugged some of remaining memory leaks
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2017-10-07 17:20:53 +02:00 |
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tmj-fstate
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f6272d37f1
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partial initial refactoring: events, memcells, tracks, models, traction; NOTE: debug mode broken, investigate
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2017-10-07 01:18:54 +02:00 |
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