milek7
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7c6501bb07
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Merge branch 'master' into gfx-work
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2018-09-20 19:14:28 +02:00 |
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milek7
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d9687a4e1f
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Merge branch 'tmj-dev' into milek-dev
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2018-09-16 22:48:53 +02:00 |
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tmj-fstate
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cbaa5f7817
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build 180809. scenery node groups, AI shunt mode braking tweaks
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2018-08-09 22:24:42 +02:00 |
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tmj-fstate
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ec1a625c12
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minor camera refactoring, division by zero guards
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2018-08-03 16:07:50 +02:00 |
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milek7
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d5ce1d57e7
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motion blur
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2018-07-23 01:22:36 +02:00 |
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milek7
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08cf801c4e
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Merge branch 'tmj-dev' into milek-dev
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2018-07-17 16:47:25 +02:00 |
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tmj-fstate
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ff1a85fe5d
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build 180708. model instance position and rotation adjustment in scenery editor, support for event launcher activation with mouse click, minor refactoring
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2018-07-08 23:18:27 +02:00 |
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milek7
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dc584c140e
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Merge branch 'tmj-dev' into milek-dev
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2018-06-30 18:45:58 +02:00 |
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tmj-fstate
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c0bf973c58
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build 180621. serial port input device continuous independent brake control, scenery item selection and info, minor bug fixes, tweaks and refactoring
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2018-06-22 01:48:44 +02:00 |
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milek7
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db58ec131a
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Merge branch 'tmj-dev' into milek-dev
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2018-06-15 18:58:03 +02:00 |
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tmj-fstate
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457de678c3
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basic scenery data export in legacy text format
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2018-06-13 16:51:57 +02:00 |
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milek7
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61836eb2e4
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Merge branch 'tmj-dev'
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2018-02-16 15:33:11 +01:00 |
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tmj-fstate
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0124032d3b
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maintenance: settings item refactoring, include dependencies fixes
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2018-01-26 16:44:47 +01:00 |
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milek7
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a215a0f8b3
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Merge branch 'tmj-dev' into dev
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2017-12-25 18:27:10 +01:00 |
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tmj-fstate
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5226fca281
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unified simulation sound sources, gfx namespace for gfx code and structures
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2017-11-12 18:16:50 +01:00 |
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milek7
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a3031f105e
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Merge branch 'mover_in_c++' of https://github.com/tmj-fstate/maszyna into tmj-fstate-mover_in_c++
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2017-11-03 20:31:20 +01:00 |
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tmj-fstate
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a700d36ea7
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maintenance: minor code touch ups
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2017-11-01 02:54:31 +01:00 |
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milek7
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c62fca8b5a
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Merge branch 'tmj-dev' into lua
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2017-10-31 14:01:53 +01:00 |
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tmj-fstate
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071a156527
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build 171030: binary serialization for region terrain
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2017-10-30 23:41:22 +01:00 |
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milek7
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16923d20f7
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tmj merge
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2017-10-30 16:30:04 +01:00 |
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tmj-fstate
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9edf912405
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maintenance: minor code cleanup
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2017-10-30 02:34:54 +01:00 |
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tmj-fstate
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4ce975a656
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build 171027: bounding area calculation fixes, novice ui obstacle indicator, minor traction render enhancement, shadow calculations for tall enough platforms
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2017-10-28 01:17:56 +02:00 |
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tmj-fstate
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87348a2ab8
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continued refactoring: lines, terrain models; render culling optimizations and fixes
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2017-10-17 19:49:14 +02:00 |
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tmj-fstate
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09dbb3c639
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continued refactoring: traction, events, event launchers, sounds; additional diagnostics timers, minor performance enhancements and bug fixes
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2017-10-14 03:53:13 +02:00 |
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tmj-fstate
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de4e10ab39
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continued refacoring: vehicles, events, memcells, tracks, traction, traction power sources; minor readability enhancements and bug fixes
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2017-10-11 20:21:05 +02:00 |
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tmj-fstate
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f6272d37f1
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partial initial refactoring: events, memcells, tracks, models, traction; NOTE: debug mode broken, investigate
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2017-10-07 01:18:54 +02:00 |
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