Text scenery component files (.scn/.inc/.scm/.ctr) are compiled into
per-file binary twins (.scnb/.incb/.scmb/.ctrb), handled transparently
at the cParser layer: a fresh twin (mtime-checked, version-matched) is
replayed instead of re-tokenizing text; otherwise the text is parsed and
a twin is compiled alongside it for next time.
Format details:
- per-file string interning: keywords/paths stored once, referenced by
varint index (so node/endmodel/... are not repeated as text)
- numeric tokens stored as 8-byte IEEE doubles, not ASCII
- includes kept as references with parameters; random sets stored verbatim
and re-evaluated on every load (choice not frozen at compile time)
- twin writing offloaded to a bounded thread pool so baking overlaps
scene construction instead of blocking the load
The legacy terrain-only .sbt path is removed; terrain now loads as
ordinary scenery content.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The loading screen has been significantly changed:
- The background image is now properly picked randomly instead of taking the `textures/logo.bmp` file, prepended by an external program such as Rainsted/Starter.
- The progress bar has been moved from a floating window to a thin green line at the bottom of the loading screen.
- The log window is now hidden by default. It can be turned on by setting `loadinglog` to `true` in `eu07.ini`.
- There is an animated wheel icon on the loading screen, and a trivia text is displayed.
New translation key:
- `"Did you know"`
TODO:
- Load trivia from a separate file.