VB
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fee95ed0ba
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przesadziłem?
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2017-07-03 21:53:59 +02:00 |
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VB
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0574b3f758
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renderer changes, temporary revert shaders for traction because of lack of texless shader
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2017-07-03 20:29:34 +02:00 |
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VB
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25a3f8caf0
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merge and shadow fixes
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2017-07-03 14:08:08 +02:00 |
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tmj-fstate
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d3b812ee9f
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texture garbage collection, removed fixed binding with world camera in world render, cap on minimal volume held by reservoirs
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2017-07-02 21:24:29 +02:00 |
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VB
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2e022a91dd
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fixes, fog experiments, add shaders to tree
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2017-06-29 13:07:10 +02:00 |
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VB
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e7bb37b588
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merge (still broken)
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2017-06-28 22:29:54 +02:00 |
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VB
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f01498facc
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merge fixes (still broken)
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2017-06-28 14:05:05 +02:00 |
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tmj-fstate
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5d7b3fb036
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build 170626. individual self-illumination levels for interior sections, automatic merging of suitable terrain geometry during load from text files, unused resource release by geometry bank manager, support for ui backgrounds with width:height ratio other than 4:3, comment parsing optimization, minor bug fixes
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2017-06-26 16:57:25 +02:00 |
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tmj-fstate
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34a899239f
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build 170617. frustum based ground sector culling, fully view range based draw range limit, support for line width parameter for lines
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2017-06-18 01:16:28 +02:00 |
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tmj-fstate
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0d805e8ba2
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support for vertex data streams selection, t3d model loading fixes
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2017-06-14 21:02:38 +02:00 |
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tmj-fstate
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21680a5d30
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completed unification of render paths
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2017-06-13 18:13:49 +02:00 |
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tmj-fstate
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de5b245f2e
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implemented geometry bank manager, unified traction render code
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2017-06-08 15:00:16 +02:00 |
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tmj-fstate
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f48b61c650
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early implementation of geometry bank, partial replacement of math classes with glm
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2017-05-30 19:21:40 +02:00 |
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