Commit Graph

  • a30d5f858a build system tweaks milek7 2021-01-30 16:58:46 +01:00
  • ca8145904b do not make unnecessary exports on nix platforms milek7 2021-01-30 16:00:58 +01:00
  • 372f99afee Make repair button vehicle in debug mode instead call resetconsist command, add pantograph damage flag, repair pantographs in resetconsist command milek7 2021-01-30 13:25:18 +01:00
  • 810b7ad074 Position offset to Knorr EP TSt113 valve milek7 2021-01-30 13:23:37 +01:00
  • 3582078a9f Fixup of "probability" logic expression check milek7 2021-01-30 13:23:13 +01:00
  • c9c31e6cf8 Modify voltage loss logic to improve logging milek7 2021-01-30 13:21:38 +01:00
  • 8de5bc8b9d Logtype category for traction issues, log also without debugmode milek7 2021-01-30 13:20:45 +01:00
  • fbc2c2d3c2 appveyor dir change to prevent unnecessary git-dirty marking milek7 2021-01-30 01:46:16 +01:00
  • 8df7388db1 we do not use separate sampler binding, do not save them in imgui3 (also fixes gl3.0 context) milek7 2021-01-30 01:36:39 +01:00
  • 9b27b1e8c7 speed up MacOS builds by downloading dependencies milek7 2021-01-25 01:22:09 +01:00
  • ea6e757416 Shouldn't take any keyword as random condition anymore. stele 2021-01-25 00:30:22 +01:00
  • af39334c78 macos ci tmp milek7 2021-01-25 00:30:46 +01:00
  • 158c42b5f0 cleanup: remove VSDev camera implementation, remove symbols from CI because they are unreasonably big, mac CI tmp upload milek7 2021-01-24 23:38:13 +01:00
  • 610ae75b17 reenable precompiled header, add USE_LTO option, enable LTO in CI builds milek7 2021-01-24 23:15:18 +01:00
  • 3cb5a98b60 remove openglcolor.h from stdafx.h milek7 2021-01-24 22:33:23 +01:00
  • 90a6b7c3b5 handle different window/framebuffer sizes milek7 2021-01-24 22:00:30 +01:00
  • f92a355e89 Shader with only detail normalmap stele 2021-01-24 18:27:28 +01:00
  • 34113bf7e7 Revert scaling changes. It breaks pickbuffers on Windows with DPI scaling. Needs more investigation. milek7 2021-01-24 15:38:48 +01:00
  • ad7c0622f8 Revert "pick buffer debug" milek7 2021-01-24 15:38:31 +01:00
  • a463846ce5 pick buffer debug milek7 2021-01-24 14:37:10 +01:00
  • d1ecbdc8ff Sim (#11) antonisauren 2021-01-23 22:24:14 +01:00
  • c98ff244f9 Normalmap sampling inside ParallaxMapping function stele 2021-01-23 21:22:17 +01:00
  • 0ff083282d Syntax error stele 2021-01-23 21:08:20 +01:00
  • 4f11ead640 Leftover metalic as bool stele 2021-01-23 20:20:07 +01:00
  • 134e459dbd Explicit type conversion stele 2021-01-23 20:11:05 +01:00
  • 49f01b1690 Spelling error left in log text stele 2021-01-23 19:32:25 +01:00
  • 6b214b473f Fixed spelling error in event syntax; old one remains for compatibility. stele 2021-01-23 18:42:25 +01:00
  • 3ac9b0381f Wheels animation distance changed to 200*D*LODbias stele 2021-01-23 18:14:30 +01:00
  • 7422dddd02 handle both old- and new-style mipmap generation milek7 2021-01-22 22:35:37 +01:00
  • 63edbe91c2 on second thought, checking for function pointers is more optimal milek7 2021-01-22 22:27:15 +01:00
  • 9e7c528114 make legacy gl2.0 work without BaseVertex extensions milek7 2021-01-22 22:19:23 +01:00
  • 78a15bf527 fix swapped arguments to glUniformBlockBinding milek7 2021-01-22 19:07:30 +01:00
  • 839b2116df fixes in imgui gl2 interaction with renderers milek7 2021-01-22 02:36:49 +01:00
  • 8ec29babf9 improve context creation, add gfx.gldebug milek7 2021-01-22 00:24:09 +01:00
  • d901177489 MacOS native build fixes (#9) Piotr 2021-01-21 23:39:28 +01:00
  • ee3e94bd35 add macos imgui gl2 build to CI milek7 2021-01-21 23:28:34 +01:00
  • 7cacab0dc8 add gfx.angleplatform ini setting milek7 2021-01-21 22:15:57 +01:00
  • 1374dec99c imgui2 fix, relax GL context requirements for legacy mode milek7 2021-01-21 20:23:53 +01:00
  • 0aa4293a5a cleanup imgui impl include as we're using glad anyway milek7 2021-01-21 19:57:43 +01:00
  • 56eba08a6f CI shader validation milek7 2021-01-21 15:44:21 +01:00
  • 3a3104a521 gles tweak milek7 2021-01-21 02:37:43 +01:00
  • edd218e880 don't need to check for clip origin in imgui (check wasn't correct for GLES anyway) milek7 2021-01-21 00:20:08 +01:00
  • 4e868288ee add support for ETC2_EAC in .ktx files milek7 2021-01-20 22:46:52 +01:00
  • d5fadaf98c properly check for gles multisampling milek7 2021-01-20 19:49:36 +01:00
  • 5aa8dfe1a1 use DrawElementsBaseVertexOES if available milek7 2021-01-20 19:39:05 +01:00
  • f0b364bafe basic GLES working again milek7 2021-01-20 19:29:50 +01:00
  • 97d6547824 log simulation timestamp, add highp int precision to gles shaders milek7 2021-01-20 18:06:37 +01:00
  • 809f0c2077 macos tweaks milek7 2021-01-19 19:03:42 +01:00
  • 5fcd108b3d add MacOS ARM64 to CI builds milek7 2021-01-18 23:04:00 +01:00
  • bba6c8410c try to fix MacOS CI milek7 2021-01-18 22:32:04 +01:00
  • d08146ed5b pantograph PhysicalLayout fiz entry milek7 2021-01-18 01:10:46 +01:00
  • d096c52b5b energy meter tweaks milek7 2021-01-16 22:33:14 +01:00
  • f48b976ed0 Update "Dynamic libraries" secion Kamil Lewan 2021-01-16 21:21:13 +01:00
  • 5d130c7fcf ..obviously only for vehicles that have pantographs at all milek7 2021-01-16 19:52:30 +01:00
  • fdafcbc9be energy counter for electric traction vehicles milek7 2021-01-16 19:31:48 +01:00
  • d3ba7c10fc Detail normalmap shaders @Jan21 stele 2020-12-13 21:24:36 +01:00
  • f481fbb7cc restore (presumably) correct sun/moon sizes milek7 2020-12-02 02:40:07 +01:00
  • a182eec2a1 slightly better ui scaling milek7 2020-12-02 01:49:58 +01:00
  • ee5551a424 try to improve motion blur milek7 2020-12-01 01:45:48 +01:00
  • c004047276 Revert "zero future matrix for current vehicle" milek7 2020-11-30 22:25:16 +01:00
  • c10c7e8fab zero future matrix for current vehicle milek7 2020-11-30 22:13:10 +01:00
  • 6a18494379 let's try random macos fix milek7 2020-11-23 22:59:33 +01:00
  • 1f489b164f cmake libpng search tweaks milek7 2020-11-23 22:11:04 +01:00
  • 09d5c0ede9 macos CI fixes milek7 2020-11-23 21:52:28 +01:00
  • 06793f2b77 Revert "remove macos CI for now" milek7 2020-11-23 21:43:11 +01:00
  • c3b596ed29 cache audio listener position milek7 2020-11-19 17:02:34 +01:00
  • 21ef95a0a8 vr: compute shadow bounding area for both eyes milek7 2020-11-19 14:42:58 +01:00
  • 6d7dad68eb respect extra viewport transforms for audio calc milek7 2020-11-19 00:59:00 +01:00
  • 30dec00c35 vr: draw main window tex on nice quad milek7 2020-11-18 23:46:24 +01:00
  • b024ed90fc vr: proper eye matrix calculation milek7 2020-11-18 22:37:58 +01:00
  • 79b0216b55 use vr hiddenarea mask milek7 2020-11-18 22:18:28 +01:00
  • 8889872f39 temporaily disable openvr for ubuntu CI milek7 2020-11-18 01:47:00 +01:00
  • 1c5dcfb87e enable openvr for windows CI milek7 2020-11-18 01:19:46 +01:00
  • 7432507b15 Merge remote-tracking branch 'youby/master' into sim milek7 2020-11-16 23:17:37 +01:00
  • 9bac45e35b prevent AI SpeedCtrlPowerInc deadlock milek7 2020-11-15 17:48:29 +01:00
  • 5d0206da92 More fluent dynamic brake test, fix for eimp_pnX_cp Królik Uszasty 2020-11-11 23:00:03 +01:00
  • a7859a856c ReleaseParkingBySpringBrakeWhenDoorIsOpen for Impuls EMU Królik Uszasty 2020-11-09 21:33:18 +01:00
  • f1eeecb8b6 Brakes positions to python dictionary Królik Uszasty 2020-11-08 21:25:45 +01:00
  • 1ed31ca9f8 Additional compressor's pressure switch parameters dependant on activated cab Królik Uszasty 2020-11-07 21:48:12 +01:00
  • 94881452ea More python dictionary entries for compressors Królik Uszasty 2020-11-07 21:03:37 +01:00
  • 1d19a61820 New brake operation mode PNEP Królik Uszasty 2020-11-07 16:11:25 +01:00
  • 6d58e93713 Additional spring brake parameters for Impuls EMU Królik Uszasty 2020-11-05 21:43:48 +01:00
  • 54812e8346 securitysystem workarounds milek7 2020-11-01 22:53:34 +01:00
  • cad3bbadc7 securitysystem workaround milek7 2020-11-01 22:49:23 +01:00
  • 6007d29406 securitysystem workarounds milek7 2020-11-01 21:55:20 +01:00
  • bbf0102e16 improve trainingmode collision sound milek7 2020-11-01 20:49:03 +01:00
  • 124f6bca0c securitysystem blink/beep only when powered milek7 2020-11-01 20:16:58 +01:00
  • e31e31d713 Better calculation when slipping with disabled inverters Królik Uszasty 2020-10-31 22:42:21 +01:00
  • 3b32473fff EIM vehicle can have multiple inverters Królik Uszasty 2020-10-31 19:58:25 +01:00
  • c9169edf72 prepend_scn feature milek7 2020-10-31 01:19:37 +01:00
  • f042eaf6b4 do not edit root node milek7 2020-10-28 02:33:50 +01:00
  • 59cd762cb1 Fix for epfuse bug with pnbrake dynamic test; lower acc threshold for pnbrake in epbrake emus Królik Uszasty 2020-10-26 19:09:28 +01:00
  • 55c5e752a2 Fix for dynamic brake test Królik Uszasty 2020-10-25 22:48:54 +01:00
  • 44df817426 AI can make braking test Królik Uszasty 2020-10-25 00:47:59 +02:00
  • 75cadb0079 Zamiana metalic na floata z wazonym efektem. stele 2020-10-24 19:14:45 +02:00
  • d4156f16f3 vr WIP milek7 2020-10-24 18:07:47 +02:00
  • 40cc1cf083 AI uses pneumatic brake in EMUs when pulling non-ep-brake vehicles Królik Uszasty 2020-10-24 17:30:09 +02:00
  • 286f31b75c bugfixes milek7 2020-10-23 01:23:48 +02:00
  • 89b9204ab0 crosstrack search also for unordered entries milek7 2020-10-22 23:12:51 +02:00
  • 0380f832fb securitysystem tweaks milek7 2020-10-22 02:05:12 +02:00