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Commit Graph

2124 Commits

Author SHA1 Message Date
milek7
372f99afee Make repair button vehicle in debug mode instead call resetconsist command, add pantograph damage flag, repair pantographs in resetconsist command 2021-01-30 13:31:59 +01:00
milek7
810b7ad074 Position offset to Knorr EP TSt113 valve 2021-01-30 13:31:59 +01:00
milek7
3582078a9f Fixup of "probability" logic expression check 2021-01-30 13:31:59 +01:00
milek7
c9c31e6cf8 Modify voltage loss logic to improve logging 2021-01-30 13:31:59 +01:00
milek7
8de5bc8b9d Logtype category for traction issues, log also without debugmode 2021-01-30 13:31:59 +01:00
milek7
fbc2c2d3c2 appveyor dir change to prevent unnecessary git-dirty marking 2021-01-30 01:46:16 +01:00
milek7
8df7388db1 we do not use separate sampler binding, do not save them in imgui3 (also fixes gl3.0 context) 2021-01-30 01:36:39 +01:00
milek7
9b27b1e8c7 speed up MacOS builds by downloading dependencies 2021-01-25 01:47:38 +01:00
milek7
af39334c78 macos ci tmp 2021-01-25 00:30:46 +01:00
milek7
158c42b5f0 cleanup: remove VSDev camera implementation, remove symbols from CI because they are unreasonably big, mac CI tmp upload 2021-01-24 23:53:37 +01:00
milek7
610ae75b17 reenable precompiled header, add USE_LTO option, enable LTO in CI builds 2021-01-24 23:15:18 +01:00
milek7
3cb5a98b60 remove openglcolor.h from stdafx.h 2021-01-24 22:36:28 +01:00
milek7
90a6b7c3b5 handle different window/framebuffer sizes 2021-01-24 22:00:30 +01:00
milek7
34113bf7e7 Revert scaling changes. It breaks pickbuffers on Windows with DPI scaling. Needs more investigation.
This reverts commit d901177489.
2021-01-24 15:38:48 +01:00
milek7
ad7c0622f8 Revert "pick buffer debug"
This reverts commit a463846ce5.
2021-01-24 15:38:31 +01:00
milek7
a463846ce5 pick buffer debug 2021-01-24 14:37:10 +01:00
antonisauren
d1ecbdc8ff Sim (#11)
* Wheels animation distance changed to 200*D*LODbias

* Fixed spelling error in event syntax; old one remains for compatibility.

* Spelling error left in log text

* Zamiana metalic na floata z wazonym efektem.

# Conflicts:
#	shaders/light_common.glsl

* Detail normalmap shaders @Jan21

* Explicit type conversion

* Leftover metalic as bool

* Syntax error

* Normalmap sampling inside ParallaxMapping function
2021-01-23 22:24:14 +01:00
milek7
7422dddd02 handle both old- and new-style mipmap generation 2021-01-22 22:35:37 +01:00
milek7
63edbe91c2 on second thought, checking for function pointers is more optimal 2021-01-22 22:27:15 +01:00
milek7
9e7c528114 make legacy gl2.0 work without BaseVertex extensions 2021-01-22 22:19:23 +01:00
milek7
78a15bf527 fix swapped arguments to glUniformBlockBinding 2021-01-22 19:07:30 +01:00
milek7
839b2116df fixes in imgui gl2 interaction with renderers 2021-01-22 02:36:49 +01:00
milek7
8ec29babf9 improve context creation, add gfx.gldebug 2021-01-22 00:26:29 +01:00
Piotr
d901177489 MacOS native build fixes (#9)
* Added fWindowXScale and fWindowYScale to support retina/hi-res displays on MacOS

* Fixed mouse handling for hi-res/retina displays on MacOS with legacy renderer

* Gated glfwGetWindowContentScale with endif checking glfw version
2021-01-21 23:39:28 +01:00
milek7
ee3e94bd35 add macos imgui gl2 build to CI 2021-01-21 23:28:34 +01:00
milek7
7cacab0dc8 add gfx.angleplatform ini setting 2021-01-21 22:15:57 +01:00
milek7
1374dec99c imgui2 fix, relax GL context requirements for legacy mode 2021-01-21 20:23:53 +01:00
milek7
0aa4293a5a cleanup imgui impl include as we're using glad anyway 2021-01-21 19:57:47 +01:00
milek7
56eba08a6f CI shader validation 2021-01-21 15:51:03 +01:00
milek7
3a3104a521 gles tweak 2021-01-21 02:37:43 +01:00
milek7
edd218e880 don't need to check for clip origin in imgui (check wasn't correct for GLES anyway) 2021-01-21 00:40:39 +01:00
milek7
4e868288ee add support for ETC2_EAC in .ktx files 2021-01-20 22:46:52 +01:00
milek7
d5fadaf98c properly check for gles multisampling 2021-01-20 19:49:36 +01:00
milek7
5aa8dfe1a1 use DrawElementsBaseVertexOES if available 2021-01-20 19:39:05 +01:00
milek7
f0b364bafe basic GLES working again 2021-01-20 19:29:50 +01:00
milek7
97d6547824 log simulation timestamp, add highp int precision to gles shaders 2021-01-20 18:06:37 +01:00
milek7
809f0c2077 macos tweaks 2021-01-19 20:38:27 +01:00
milek7
5fcd108b3d add MacOS ARM64 to CI builds 2021-01-19 15:47:33 +01:00
milek7
bba6c8410c try to fix MacOS CI 2021-01-18 22:52:15 +01:00
milek7
d08146ed5b pantograph PhysicalLayout fiz entry 2021-01-18 02:15:11 +01:00
milek7
d096c52b5b energy meter tweaks 2021-01-16 22:55:57 +01:00
milek7
5d130c7fcf ..obviously only for vehicles that have pantographs at all 2021-01-16 19:52:30 +01:00
milek7
fdafcbc9be energy counter for electric traction vehicles 2021-01-16 19:31:48 +01:00
milek7
f481fbb7cc restore (presumably) correct sun/moon sizes 2020-12-02 02:40:07 +01:00
milek7
a182eec2a1 slightly better ui scaling 2020-12-02 01:49:58 +01:00
milek7
ee5551a424 try to improve motion blur 2020-12-01 01:45:48 +01:00
milek7
c004047276 Revert "zero future matrix for current vehicle"
This reverts commit c10c7e8fab.
2020-11-30 22:25:16 +01:00
milek7
c10c7e8fab zero future matrix for current vehicle 2020-11-30 22:13:10 +01:00
milek7
6a18494379 let's try random macos fix 2020-11-23 22:59:33 +01:00
milek7
1f489b164f cmake libpng search tweaks 2020-11-23 22:11:04 +01:00