Launcher windows are more Starter-like now:
- The scenery picker, vehicle list and keymapper buttons are now tied to the top portion of the screen.
- The current window is spanning the entire rest of the screen.
- Scenarios are now grouped into categories in the exact same way as Starter does.
- Some drawbacks include:
- Currently you cannot edit the current trainset, as the vehicle picker window overwrites the scenario list window.
- The GUI doesn't update when the screen resolution is changed.
On native Linux builds, due to weird key modifier handling, key modifiers often worked backwards.
Now modifer key handling is streamlined and is not mode-dependent.
Some textures, like textures/mini/9-107.13, had incorrectly part of their name removed (truncated to textures/mini/9-107) and thus were failing to load. The workaround was to add an explicit ".bmp" extension for that to be removed instead.
The keymapper, available as one of the options in the starting menu when the EXE is run without a scenery specified, has undergone a few changes:
- Key descriptions are now parsed the way Starter does and are displayed in the window. They are also no longer consumed when saving to a file.
- Unbound keys are now also displayed as well. Not all of them though; some entries won't exist if they are not specified in the eu07_input-keyboard.ini file.
- You can now unbind a key by pressing F10.
The Parser has got a new boolean option: `skipComments`, true by default to leave current behavior unchanged. When set to false, comments will be parsed as ordinary tokens.