tmj-fstate
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5f0069bf60
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build 170602. completed fix for infinite event loop, modified horn controls to work independent of each other
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2017-06-02 16:35:36 +02:00 |
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tmj-fstate
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a28b3d5af9
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build 170531. fix for pantograph pressure switch activation, partial fix for event sorting
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2017-06-01 16:21:17 +02:00 |
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tmj-fstate
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3068cc669e
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fixes for display list path camera-centric rendering, basic support for binary terrain object type, fix for assignment of 3d objects to terrain cells
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2017-05-26 21:22:13 +02:00 |
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tmj-fstate
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03e231fbc1
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build 170524. re-enabled support for -e3d command line option
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2017-05-23 23:57:29 +02:00 |
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tmj-fstate
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9f07e2b504
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switches for local converter and compressor, motor connector fix for multi-unit engines, crossroad generation fixes for vbo render path
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2017-05-23 02:25:56 +02:00 |
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tmj-fstate
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e805533f54
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build 170520. compressor activation for multi-unit engines, gamepad support toggle, local brake logic fix for multi-unit engines
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2017-05-20 21:09:03 +02:00 |
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tmj-fstate
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c38511978d
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build 170519. fixes for buffer overflows in segment.cpp
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2017-05-19 20:07:23 +02:00 |
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tmj-fstate
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c6fbfbbb29
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build 170517. minor ai tweaks, scan direction update fix
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2017-05-18 01:52:04 +02:00 |
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tmj-fstate
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23f4892bcc
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basic executable versioning
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2017-05-16 14:13:28 +02:00 |
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