16c94f8e19
Merge remote-tracking branch 'origin/feature/python314' into Editor-Python3.14
2026-06-18 18:22:38 +02:00
maj00r
3786ecd98f
Python 3.14 build and CI updates
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Squashes the last five commits: migrate to Python 3.14 (CMake, AppVeyor, Azure, README), vcpkg/setup-ci fixes, CMake adjustments, remove bundled ref/python 2.7, and related scripting/static file updates.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-05-11 18:21:12 +02:00
7525b54ff1
Enable GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
2026-05-06 20:41:01 +02:00
docentYT
ec1dfae953
Replace starts_with and ends_with with string class methods
2026-05-01 17:31:11 +02:00
docentYT
b59ccb6de5
Better Split implementation and remove of unused overloads
2026-05-01 01:55:46 +02:00
docentYT
7d561f8443
use glm::length2 instead of glm::dot for squared length
2026-04-27 23:13:12 +02:00
jerrrrycho
9f43dca48b
refactor: create paths namespace instead of global variables
2026-03-15 11:55:30 +01:00
0715437108
Fix include directives
2026-03-14 20:51:11 +01:00
copilot-swe-agent[bot]
4b1913438d
Fix #includes in betterRenderer and ci_shadervalidator after file reorganization
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Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com >
2026-03-14 19:26:52 +00:00
docentYT
771daa743c
Fix DXIL IMPORTED_LOCATION path
2026-02-06 16:45:35 +01:00
ecf5934209
Update wiper mask color space to avoid desync issue when wiper moving
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Co-Authored-By: WLs50 <167411000+wls50@users.noreply.github.com >
2026-01-17 20:31:28 +01:00
Wls50
0794a0f621
add clouds
2025-12-22 21:43:52 +01:00
Wls50
76488fab43
attempt to fix invalid ressource state on render target
2025-12-04 22:17:36 +01:00
Wls50
bc78a3acb1
remove albedo clamp
2025-12-04 21:44:42 +01:00
Wls50
3f68c543bb
make gtao quality variant actually selectable
2025-12-04 21:44:34 +01:00
Wls50
7316a35b00
support specular occlusion using bent normals
2025-12-04 21:44:27 +01:00
Wls50
aa0b6e9965
mouse picking improvements: filter out backfacing; include near plane in ray origin computation
2025-12-04 21:44:22 +01:00
Wls50
a22f449ecd
fix gtao glitches; add timer to measure animation phase
2025-12-04 21:44:16 +01:00
Wls50
0820873a45
disable alpha blend on refractive materials
2025-12-04 21:44:07 +01:00
Wls50
76d5d3831d
refractive material support contd.
2025-12-04 21:44:00 +01:00
Wls50
ff50fdf110
add refraction support for materials; two pass rain shader
2025-12-04 21:43:51 +01:00
Wls50
90538c8878
initial rain material optimizations
2025-12-04 21:43:44 +01:00
Wls50
593a8a288f
add depth prepass in preparation for moving from deferred back to forward renderer
2025-12-04 21:43:34 +01:00
Wls50
915e4c769e
support rain shader in experimental
2025-11-22 18:53:38 +01:00
Wls50
596ff9d5c2
squash commits from internal:
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use gfx queue when loading dynamic textures
fix possible timeout in light culling
exclude lods & transparencies from lod test
add cpu-side submodel structure for ray testing
2025-11-16 19:00:38 +01:00
d018365780
nvrenderer: fix negative resolution for buffer init
2025-10-29 17:13:28 +01:00
5ab14b7a2d
Move nvrhi renderer back as gfxrenderer experimental
2025-06-02 20:55:30 +02:00
2b75b17ca4
Remove workflow since it doesn't work on github
2025-04-29 02:49:26 +02:00
f07b220dba
Fix framerate counter
2025-04-23 23:57:50 +02:00
173df2ca54
Readd submodules
2025-04-17 11:14:52 +02:00
dc49b771bb
Change renderer config paths
2025-04-15 01:43:32 +02:00
a39d972126
Some renaming
2025-04-15 01:32:56 +02:00