jerrrrycho
34c0c8182d
refactor(sonar): reduce enum qualification with using enum (cpp:S6177)
...
Applied only where no unqualified name in the block could be captured by
the introduced enumerators.
2026-10-10 20:44:49 +02:00
jerrrrycho
e524d38128
refactor(sonar): rename locals that shadow outer declarations (cpp:S1117)
...
Only local variables and definition parameters are renamed; shadowing
struct fields and enumerators in headers are left for a separate change.
2026-10-10 20:44:48 +02:00
jerrrrycho
d0a6353449
refactor(sonar): use std::ranges algorithms and std::erase(_if) (cpp:S6197)
2026-10-10 20:44:44 +02:00
jerrrrycho
4b55445a53
refactor(sonar): document intentionally empty functions (cpp:S1186)
2026-10-10 20:44:40 +02:00
jerrrrycho
f8c6e358bd
refactor(sonar): use try_emplace for map insertion (cpp:S6030)
2026-10-10 20:44:39 +02:00
jerrrrycho
6fce71af36
refactor(sonar): scope single-use variables in if init-statements (cpp:S6004)
2026-10-10 20:44:38 +02:00
jerrrrycho
8042953b95
refactor(sonar): declare non-mutating member functions const (cpp:S5817)
...
Virtual functions are left untouched so overrides keep matching.
2026-10-10 20:44:37 +02:00
jerrrrycho
ad32f1f840
refactor(sonar): make narrowing conversions explicit (cpp:S5276)
2026-10-10 20:44:35 +02:00
jerrrrycho
c4738dbc87
refactor(sonar): remove empty statements, one declaration per statement (cpp:S1116, cpp:S1659)
2026-10-10 20:44:31 +02:00
7d331ee65a
Editor: brace ImGui clipper loops, rename scenery wizard file name field
2026-10-10 19:55:50 +02:00
344034ec70
feat(ui): imgui 1.91.9b-docking in place of 1.73: local changes of the backends carried over (glad as the gl loader, srgb and gamma of the ui, gles glsl string), BufferingBar/Spinner kept, imgui_tables in cmake; cursor position, cursor enter and focus of the main window passed to the glfw backend, which works with events now; code adapted to the api: ImGuiListClipper::Begin, BeginListBox, ImTextureID as an integer, ImageButton with an id, ImGuiKey without GetKeyIndex, logarithmic sliders in place of the removed power argument; ImGuizmo with the math operators defined before imgui.h and SetNextFrameWantCaptureMouse
2026-10-08 20:38:13 +02:00
917c8f7285
Merge branch 'master' into feat/modern-editor
2026-10-08 17:44:58 +02:00
maj00r
4a7d839e5d
feat(launcher): new scenery made by the wizard starts at noon with no fog and no clouds
2026-10-08 02:17:06 +02:00
maj00r
110c99a155
fix(launcher): map credits of the wizard of a new scenery wrapped to the width of its panel
2026-10-08 00:51:29 +02:00
maj00r
0a3cd55e59
feat(launcher): -edit without a scenery opens the wizard of a new scenery: file name, title and centre, picked on the OpenStreetMap map of geoportal.gov.pl in PUWG 1992 or given in degrees; the scenery is written with the centre as its //$g reference and opened in the editor; a bare -edit no longer loads the scenery of eu07.ini
2026-10-06 22:19:40 +02:00
maj00r
978b99b7e5
feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on
2026-10-06 22:19:32 +02:00
jerrrrycho
79bd0c8e91
fix(sonar): addressing reliability/security issues ( #202 )
2026-10-04 20:00:13 +02:00
jerrrrycho
176427f96b
refactor: sonar c++20 changes ( #185 )
2026-09-28 21:08:15 +02:00
Sebastian Krzyszkowiak
f249781805
launcher: Open on scenery list panel
...
This is the panel that allow to quickly launch a selected scenario, so
it makes sense to show it by default.
2026-08-06 16:53:58 +02:00
jerrrrycho
d85096f64d
reformat: remove redundant parentheses
2026-06-30 21:19:46 +02:00
docentYT
e95e00a2e2
Use texture id casting recommended by ImGui wiki
2026-05-12 18:04:50 +02:00
docentYT
ca699d117f
Remove not needed includes
2026-05-02 14:40:31 +02:00
docentYT
bd21b8f49c
Replace string_starts_with and string_ends_with with string::starts_with and string::ends_with
2026-05-01 13:33:32 +02:00
copilot-swe-agent[bot]
7e49aa8740
Rewrite #includes to use explicit subdirectory paths
...
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com >
2026-03-14 19:16:48 +00:00
jerrrrycho
45889a40a1
remove legacy background loading
2026-01-29 08:06:49 +01:00
411aac648f
Fix shift, ctrl and alt key handling on windows
2025-09-17 17:54:12 +02:00
Ryba04
33ad7b718f
Merge branch 'master' into master
2025-09-13 19:46:26 +02:00
jakubg1
5e2175302b
Loading screen overhaul POC
...
The loading screen has been significantly changed:
- The background image is now properly picked randomly instead of taking the `textures/logo.bmp` file, prepended by an external program such as Rainsted/Starter.
- The progress bar has been moved from a floating window to a thin green line at the bottom of the loading screen.
- The log window is now hidden by default. It can be turned on by setting `loadinglog` to `true` in `eu07.ini`.
- There is an animated wheel icon on the loading screen, and a trivia text is displayed.
New translation key:
- `"Did you know"`
TODO:
- Load trivia from a separate file.
2025-09-10 01:53:22 +02:00
jakubg1
9fa22d81e5
Make launcher respond to window resize
2025-09-09 17:08:23 +02:00
jakubg1
c217081823
Launcher improvements
...
Launcher windows are more Starter-like now:
- The scenery picker, vehicle list and keymapper buttons are now tied to the top portion of the screen.
- The current window is spanning the entire rest of the screen.
- Scenarios are now grouped into categories in the exact same way as Starter does.
- Some drawbacks include:
- Currently you cannot edit the current trainset, as the vehicle picker window overwrites the scenario list window.
- The GUI doesn't update when the screen resolution is changed.
2025-09-09 16:40:04 +02:00
jakubg1
6f1b03fccf
Fix Shift/Ctrl/Alt key handling on Linux
...
On native Linux builds, due to weird key modifier handling, key modifiers often worked backwards.
Now modifer key handling is streamlined and is not mode-dependent.
2025-09-05 14:54:29 +02:00
jakubg1
c83c123596
Add scenery category detection, launcher category list parity with Starter
2025-09-04 18:01:48 +02:00
WLs50
0280b40ca5
Merge remote-tracking branch 'manul-public/master' into manul-staging
2025-04-05 14:24:53 +02:00
Jano211
0e08086937
Fix for writing useless log informations
2025-03-16 13:44:36 +01:00
Jano211
797045e8ae
Changes in camera shaking, and others:
...
clatter sounds, csm stage boundaries, particles physics and hiding log panel when in launcher mode.
2025-03-16 13:44:07 +01:00
WLs50
a5f6397eca
merge manul
2025-03-09 15:36:11 +01:00
jakubg1
7560829d16
Launcher: Display vehicles by groups by default
...
This matches the Starter.
2024-04-01 19:40:32 +02:00
jakubg1
c9ccdda806
Fix loading mini textures with periods
...
Some textures, like textures/mini/9-107.13, had incorrectly part of their name removed (truncated to textures/mini/9-107) and thus were failing to load. The workaround was to add an explicit ".bmp" extension for that to be removed instead.
2024-03-03 04:04:42 +01:00
jakubg1
84980a4484
Improve the keymapper
...
The keymapper, available as one of the options in the starting menu when the EXE is run without a scenery specified, has undergone a few changes:
- Key descriptions are now parsed the way Starter does and are displayed in the window. They are also no longer consumed when saving to a file.
- Unbound keys are now also displayed as well. Not all of them though; some entries won't exist if they are not specified in the eu07_input-keyboard.ini file.
- You can now unbind a key by pressing F10.
The Parser has got a new boolean option: `skipComments`, true by default to leave current behavior unchanged. When set to false, comments will be parsed as ordinary tokens.
2024-03-03 03:00:47 +01:00
milek7
b01c19308c
fix scenery_list crashes when missing vehicles
2023-05-28 21:25:05 +02:00
milek7
a182eec2a1
slightly better ui scaling
2020-12-02 01:49:58 +01:00
milek7
286f31b75c
bugfixes
2020-10-23 01:23:48 +02:00
milek7
9b7f10ab57
workaround for allowing quit in launcher, fixup freeflymodeflag accesses in TTrain
2020-10-19 02:12:35 +02:00
milek7
29f8f91ad8
Merge remote-tracking branch 'tmj/master' into sim
2020-10-18 23:35:14 +02:00
milek7
1dc1bd5fcb
pre-merge renames
2020-09-30 18:27:43 +02:00
milek7
078cbdb71b
show file in scenery scanner errors
2020-03-29 21:56:36 +02:00
milek7
6a17b134dc
random start screen image
2019-11-02 18:42:49 +01:00
milek7
203ea7f288
vehicleparams icons
2019-09-23 21:08:05 +02:00
milek7
f093956b31
launcher search tweak
2019-09-22 22:09:13 +02:00
milek7
7c444396ed
launcher: search text tweak
2019-09-22 21:01:14 +02:00