Commit Graph

325 Commits

Author SHA1 Message Date
tmj-fstate
672b34ef54 build 171112: partial shadow stabilization, support for vehicle type-specific load models 2017-11-12 20:39:28 +01:00
tmj-fstate
7fc1256b46 partial shadow stabilization, support for vehicle type-specific load models 2017-11-12 20:02:36 +01:00
tmj-fstate
5226fca281 unified simulation sound sources, gfx namespace for gfx code and structures 2017-11-12 18:16:50 +01:00
tmj-fstate
492c1342b1 audio subsystem replacement: openal audio renderer and buffer class, removed deprecated files 2017-11-10 16:57:08 +01:00
milek7
16923d20f7 tmj merge 2017-10-30 16:30:04 +01:00
tmj-fstate
da396836e0 maintenance: removed deprecated ground code 2017-10-28 16:18:53 +02:00
tmj-fstate
4ce975a656 build 171027: bounding area calculation fixes, novice ui obstacle indicator, minor traction render enhancement, shadow calculations for tall enough platforms 2017-10-28 01:17:56 +02:00
tmj-fstate
d8c3b5caf4 build 171025: finished initial refactoring of ground class, fixes for text parser to prevent some cases of eternal parameter loops 2017-10-26 04:54:07 +02:00
tmj-fstate
d92004a818 support for seasonal texture sets, wireframe mode render speed fix 2017-10-23 15:59:53 +02:00
tmj-fstate
7ad760821f build 1020: error fixes and backward compatibility improvements 2017-10-22 19:19:16 +02:00
tmj-fstate
87348a2ab8 continued refactoring: lines, terrain models; render culling optimizations and fixes 2017-10-17 19:49:14 +02:00
tmj-fstate
630b9ecf1b track rendering optimization, application messaging routines moved to separate namespace 2017-10-15 01:06:40 +02:00
tmj-fstate
09dbb3c639 continued refactoring: traction, events, event launchers, sounds; additional diagnostics timers, minor performance enhancements and bug fixes 2017-10-14 03:53:13 +02:00
tmj-fstate
de4e10ab39 continued refacoring: vehicles, events, memcells, tracks, traction, traction power sources; minor readability enhancements and bug fixes 2017-10-11 20:21:05 +02:00
tmj-fstate
020c71533f reduced memory use, re-enabled debug mode, plugged some of remaining memory leaks 2017-10-07 17:20:53 +02:00
tmj-fstate
f6272d37f1 partial initial refactoring: events, memcells, tracks, models, traction; NOTE: debug mode broken, investigate 2017-10-07 01:18:54 +02:00
milek7
6c8290f66f Merge branch 'tmj-dev' into lua 2017-09-15 13:48:38 +02:00
tmj-fstate
6c69a5b8f1 build 170914. fix for car braking, sound and event updates refactored out of gfx renderer 2017-09-15 04:14:12 +02:00
tmj-fstate
f6fa8ee09b build 170913. improved AI driving on slopes, consist collision distance in whois event, cab render fix 2017-09-14 00:29:55 +02:00
milek7
8f06dbed39 Merge branch 'tmj-dev' into lua 2017-09-12 15:52:28 +02:00
tmj-fstate
d75c9ff14d build 170911. right mouse view panning during mouse picking in external view, signal distance calculation fix, AI car braking improvements, cab camera position retains position between view swaps, physics calculations mode switch, consist brake status report in whois event 2017-09-12 04:30:51 +02:00
milek7
36fbfd285b Merge branch 'tmj-dev' into nogfx 2017-08-31 16:33:31 +02:00
tmj-fstate
3a6e2869ae maintenance: minor refactoring, removed deprecated code and variables 2017-08-28 00:07:47 +02:00
milek7
73a1baf3f9 Merge branch 'tmj-dev' into nogfx 2017-08-24 23:30:41 +02:00
tmj-fstate
a41a666184 fixed animation rate of scene elements 2017-08-23 16:56:56 +02:00
tmj-fstate
3a63d1d346 better AI handling of emergency stop procedure, simplified lod visibility calculations, adjustable track geometry fidelity 2017-08-22 20:07:27 +02:00
milek7
d3b8a40f2c Merge branch 'tmj-dev' into nogfx 2017-08-21 20:40:16 +02:00
tmj-fstate
2b5a8288fe maintenance: removed deprecated render code 2017-08-21 18:32:34 +02:00
milek7
2829a8430c Merge branch 'tmj-dev' into nogfx 2017-08-21 13:19:03 +02:00
tmj-fstate
318dd9a0fe build 170820. tweaks and fixes to car detection, proximity scanning, car handling; support for basic diffuse-only gfx renderer mode 2017-08-21 01:29:01 +02:00
milek7
ec60853614 merge, with tmj renderer 2017-08-18 00:56:05 +02:00
tmj-fstate
7e51d5d2e0 changed NULL use to c++11 compliant 2017-08-15 00:55:38 +02:00
tmj-fstate
7068a4ceff ai improvements and fixes for acceleration and brake handling, fix for automatic sandbox activation 2017-08-14 15:51:08 +02:00
tmj-fstate
30fc01c65a upgraded reflection map to dynamic environment cube map 2017-08-11 23:45:38 +02:00
tmj-fstate
611ebed7ab build 170810. multi-texture materials, reflection map support 2017-08-10 19:04:34 +02:00
tmj-fstate
bc22d582de compilation warnings fixes 2017-08-06 17:14:20 +02:00
tmj-fstate
7e5b2d09cb conversion of legacy model-based terrain to camera-centric render system 2017-08-05 18:41:39 +02:00
tmj-fstate
b783cd38a9 replaced basic array in the model manager with stl containers 2017-08-05 18:37:05 +02:00
tmj-fstate
238ea7547d minor refactoring, shadows colour influenced by sun/moon positions 2017-08-03 16:00:48 +02:00
milek7
3a713dd1ed minimize calls to opengl by caching uniforms (is it worth it, though?) 2017-08-03 12:28:15 +02:00
milek7
26e76abfbc works for rendering without texture (not done yet) 2017-08-03 11:49:03 +02:00
milek7
726a834232 ubo for light settings 2017-08-02 23:26:40 +02:00
tmj-fstate
c8a70e5280 build 170731. cascade shadow maps stub, support for additional debug camera 2017-08-01 03:15:19 +02:00
milek7
f7459f3434 linux support 2017-07-31 00:25:19 +02:00
tmj-fstate
4357919272 mvp matrices cached separately for each render pass, eliminated duplicate screen width/height variables 2017-07-29 00:28:37 +02:00
milek7
ce9a0b39c2 match include to file case 2017-07-28 23:39:22 +02:00
tmj-fstate
bb58156513 shadow visibilty fixes, more strict degenerate triangle detection 2017-07-27 18:23:48 +02:00
tmj-fstate
000603877c build 170725. cab control sound support tweaks, excluded track nodes from casting shadows 2017-07-25 18:34:24 +02:00
tmj-fstate
2f1358422d multi texturing support for display list mode 2017-07-25 17:42:43 +02:00
tmj-fstate
d2d93616fa build 170424. basic shadow mapping implementation, multi texturing unit setup 2017-07-25 14:55:25 +02:00