Commit Graph

106 Commits

Author SHA1 Message Date
milek7
8f06dbed39 Merge branch 'tmj-dev' into lua 2017-09-12 15:52:28 +02:00
tmj-fstate
d75c9ff14d build 170911. right mouse view panning during mouse picking in external view, signal distance calculation fix, AI car braking improvements, cab camera position retains position between view swaps, physics calculations mode switch, consist brake status report in whois event 2017-09-12 04:30:51 +02:00
milek7
36fbfd285b Merge branch 'tmj-dev' into nogfx 2017-08-31 16:33:31 +02:00
tmj-fstate
3a6e2869ae maintenance: minor refactoring, removed deprecated code and variables 2017-08-28 00:07:47 +02:00
milek7
73a1baf3f9 Merge branch 'tmj-dev' into nogfx 2017-08-24 23:30:41 +02:00
tmj-fstate
a41a666184 fixed animation rate of scene elements 2017-08-23 16:56:56 +02:00
tmj-fstate
3a63d1d346 better AI handling of emergency stop procedure, simplified lod visibility calculations, adjustable track geometry fidelity 2017-08-22 20:07:27 +02:00
milek7
d3b8a40f2c Merge branch 'tmj-dev' into nogfx 2017-08-21 20:40:16 +02:00
tmj-fstate
2b5a8288fe maintenance: removed deprecated render code 2017-08-21 18:32:34 +02:00
milek7
2829a8430c Merge branch 'tmj-dev' into nogfx 2017-08-21 13:19:03 +02:00
tmj-fstate
318dd9a0fe build 170820. tweaks and fixes to car detection, proximity scanning, car handling; support for basic diffuse-only gfx renderer mode 2017-08-21 01:29:01 +02:00
milek7
ec60853614 merge, with tmj renderer 2017-08-18 00:56:05 +02:00
tmj-fstate
7e51d5d2e0 changed NULL use to c++11 compliant 2017-08-15 00:55:38 +02:00
tmj-fstate
7068a4ceff ai improvements and fixes for acceleration and brake handling, fix for automatic sandbox activation 2017-08-14 15:51:08 +02:00
tmj-fstate
30fc01c65a upgraded reflection map to dynamic environment cube map 2017-08-11 23:45:38 +02:00
tmj-fstate
611ebed7ab build 170810. multi-texture materials, reflection map support 2017-08-10 19:04:34 +02:00
tmj-fstate
bc22d582de compilation warnings fixes 2017-08-06 17:14:20 +02:00
tmj-fstate
7e5b2d09cb conversion of legacy model-based terrain to camera-centric render system 2017-08-05 18:41:39 +02:00
tmj-fstate
b783cd38a9 replaced basic array in the model manager with stl containers 2017-08-05 18:37:05 +02:00
tmj-fstate
238ea7547d minor refactoring, shadows colour influenced by sun/moon positions 2017-08-03 16:00:48 +02:00
milek7
3a713dd1ed minimize calls to opengl by caching uniforms (is it worth it, though?) 2017-08-03 12:28:15 +02:00
milek7
26e76abfbc works for rendering without texture (not done yet) 2017-08-03 11:49:03 +02:00
milek7
726a834232 ubo for light settings 2017-08-02 23:26:40 +02:00
tmj-fstate
c8a70e5280 build 170731. cascade shadow maps stub, support for additional debug camera 2017-08-01 03:15:19 +02:00
milek7
f7459f3434 linux support 2017-07-31 00:25:19 +02:00
tmj-fstate
4357919272 mvp matrices cached separately for each render pass, eliminated duplicate screen width/height variables 2017-07-29 00:28:37 +02:00
milek7
ce9a0b39c2 match include to file case 2017-07-28 23:39:22 +02:00
tmj-fstate
bb58156513 shadow visibilty fixes, more strict degenerate triangle detection 2017-07-27 18:23:48 +02:00
tmj-fstate
000603877c build 170725. cab control sound support tweaks, excluded track nodes from casting shadows 2017-07-25 18:34:24 +02:00
tmj-fstate
2f1358422d multi texturing support for display list mode 2017-07-25 17:42:43 +02:00
tmj-fstate
d2d93616fa build 170424. basic shadow mapping implementation, multi texturing unit setup 2017-07-25 14:55:25 +02:00
tmj-fstate
ba5a3613ad build 170721. increased size of light points at long distances 2017-07-22 00:14:07 +02:00
tmj-fstate
8d5fde7371 completed basic separation of visual renderer from simulation 2017-07-21 01:27:20 +02:00
tmj-fstate
215a5b6039 gauge animation precision fix, visualization fix for turntable animations, mouse control repeat rate tweak, rudimentary framebuffer implementation 2017-07-20 03:51:44 +02:00
tmj-fstate
d51a4ea985 build 170715. custom sounds for cab lights, optional fallback on legacy sounds for controls without their own sound definitions 2017-07-16 01:57:22 +02:00
tmj-fstate
16718d53bb refactored mouse input processor, tweaks to mouse input support, fix for diesel engine compressor, added progress bar label 2017-07-10 19:36:23 +02:00
tmj-fstate
9a008ecff5 build 170708. cursor-based item picking, mouse support for cab controls, rudimentary render modes support in renderer 2017-07-09 16:45:40 +02:00
VB
0574b3f758 renderer changes, temporary revert shaders for traction because of lack of texless shader 2017-07-03 20:29:34 +02:00
VB
b3c2b60b97 disable diffuse and specular moon lighting 2017-07-03 18:38:22 +02:00
VB
25a3f8caf0 merge and shadow fixes 2017-07-03 14:08:08 +02:00
VB
689ad7206e shadow changes 2017-07-03 12:10:21 +02:00
tmj-fstate
d3b812ee9f texture garbage collection, removed fixed binding with world camera in world render, cap on minimal volume held by reservoirs 2017-07-02 21:24:29 +02:00
VB
2b51d8229e fix null reference 2017-07-02 15:42:43 +02:00
VB
3a02a65ada shadow works 2017-07-02 00:10:45 +02:00
tmj-fstate
534a49b636 selected pantograph control switches, minor bug fixes 2017-07-01 12:36:19 +02:00
VB
4b3d038c2b moving code around 2017-06-30 10:39:31 +02:00
VB
2e022a91dd fixes, fog experiments, add shaders to tree 2017-06-29 13:07:10 +02:00
VB
22f6d1f0f7 merge, fixed, sort of works (todo: fix cabin light, stars and fog) 2017-06-29 00:40:11 +02:00
VB
e7bb37b588 merge (still broken) 2017-06-28 22:29:54 +02:00
tmj-fstate
49aad85597 build 170628. enabled support for specular component in lighting calculations 2017-06-28 21:02:54 +02:00