Milek7
9339c1b8ae
Merge pull request #63 from wls50/master
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update vertex structure to add user data for custom shader use
2024-09-05 01:32:53 +02:00
Ryba04
a63273d470
fix color.frag
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Fixed an error found by Michausto and JAN21
2024-07-10 22:59:03 +02:00
Wls50
dba0a035fd
add user data vector to basic_vertex
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update t3d, e3d & sbt specs accordingly
update node model to shape conversion to support indexed meshes
2024-06-30 16:13:19 +02:00
milek7
30da449423
assume skydome data is in sRGB in shader renderer
2021-01-30 23:14:24 +01:00
milek7
42cd390bc5
Add mat_default_detail.frag shader
2021-01-30 17:05:08 +01:00
antonisauren
d1ecbdc8ff
Sim ( #11 )
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* Wheels animation distance changed to 200*D*LODbias
* Fixed spelling error in event syntax; old one remains for compatibility.
* Spelling error left in log text
* Zamiana metalic na floata z wazonym efektem.
# Conflicts:
# shaders/light_common.glsl
* Detail normalmap shaders @Jan21
* Explicit type conversion
* Leftover metalic as bool
* Syntax error
* Normalmap sampling inside ParallaxMapping function
2021-01-23 22:24:14 +01:00
milek7
f0b364bafe
basic GLES working again
2021-01-20 19:29:50 +01:00
milek7
ee5551a424
try to improve motion blur
2020-12-01 01:45:48 +01:00
milek7
30dec00c35
vr: draw main window tex on nice quad
2020-11-18 23:46:24 +01:00
milek7
79b0216b55
use vr hiddenarea mask
2020-11-18 22:18:28 +01:00
milek7
29f8f91ad8
Merge remote-tracking branch 'tmj/master' into sim
2020-10-18 23:35:14 +02:00
tmj-fstate
54b648fb5b
shader reflection color calculation tweak
2020-08-12 20:57:57 +02:00
stele
c4945d3f32
Fixed "param_glossiness" missing from final gloss formula in materials utilising gloss maps.
2020-07-16 18:05:37 +02:00
stele
758b3bfe78
Merge branch 'master' of https://github.com/tmj-fstate/maszyna into tmj-master
2020-03-09 19:15:01 +01:00
stele
3e7537d88c
Fragment color multiplied by ambient color instead of luminosity.
2020-03-09 19:05:23 +01:00
tmj-fstate
a8b47c3c97
Merge pull request #11 from antonisauren/tmj-master
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Specular/glossines/metalic mapping added to all fragment shaders
2020-03-01 03:21:03 +01:00
tmj-fstate
09ad3dbacd
application component state switches, chromatic aberration post process filter, minor ai logic tweaks, minor cab controls tweaks, minor bug fixes
2020-03-01 03:16:12 +01:00
tmj-fstate
642b8fb623
compartment lighting vehicle subsystem, submodel diffuse impact on ambient lighting, minor gfx renderer bug fixes, minor ai logic tweaks
2020-03-01 03:09:55 +01:00
stele
879f3bb360
Specular/glossines/metalic mapping added to all fragment shaders
2020-02-23 10:36:15 +01:00
tmj-fstate
6b1ab6c125
opengl 3.3 renderer shaders
2020-02-21 22:50:52 +01:00
milek7
e697b01296
python leak fix, python touchscreens
2019-11-26 22:20:46 +01:00
milek7
43fc2899aa
add slight shadow bias (needs futhrer work)
2019-10-08 00:20:45 +02:00
milek7
fc13d6c2a9
gfx.extraeffects setting, parallax shader changes
2019-09-27 20:07:52 +02:00
milek7
2f41feb65b
prevent parallax shader from calculating insane layer count
2019-09-27 19:24:32 +02:00
milek7
a3abdeac63
fixes for gles mode
2019-09-27 13:46:33 +02:00
milek7
3b623c4506
smoke shader fix
2019-09-19 19:27:42 +02:00
milek7
e0d828b22e
smoke fog fix
2019-09-19 18:43:19 +02:00
milek7
0ed35ed254
Merge branch 'gfx-work' into sim
2019-08-08 15:56:06 +02:00
milek7
37fea6db7a
Merge branch 'milek-dev' into gfx-work
2019-08-08 15:35:25 +02:00
milek7
8e7eba50c1
Merge branch 'gfx-work' into sim
2019-07-31 22:38:38 +02:00
Milek7
a955244f9f
Merge pull request #7 from antonisauren/gfx-work
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Parallax occlusion shader
2019-07-31 22:38:12 +02:00
stele
934044e0a9
Z-normal reconstruction for water shader.
2019-05-03 17:48:42 +02:00
stele
410e1452f6
Cleanup of vertex shader by @tmj.
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2-channel normalmaps with Z-component reconstruction.
Normal vectors passed from fragment shaders to lightning calculations.
2019-05-03 17:32:46 +02:00
stele
158ebb9c70
Parallax occlusion shader
2019-05-02 22:24:44 +02:00
milek7
691f0f28b2
changed map colors
2019-04-02 13:10:36 +02:00
milek7
33adffb614
map visualization features
2019-04-02 01:21:49 +02:00
milek7
4383b0c7e0
geometry shaders, map poi icons
2019-03-17 20:30:25 +01:00
milek7
ef82aa8589
splittable python windows
2019-03-13 01:03:38 +01:00
milek7
939aa73384
switch state visualisation, semaphore tracking for map purposes
2019-02-22 22:21:23 +01:00
milek7
52ff1ecb98
display train names on map
2019-02-18 00:07:09 +01:00
stele
8aca8bffe4
Fog applied to line objects.
2018-12-24 23:50:17 +01:00
stele
141e812308
Using diffuse texture in water shader.
2018-12-22 19:06:39 +01:00
stele
b7d6d80225
Added water shader
2018-12-22 17:34:03 +01:00
stele
89231426e3
Changed reflection value to normalmaps alfa.
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Fixed order in color conversion in stars shader.
2018-12-22 16:44:22 +01:00
milek7
c0d824a6bd
tune headlight parameters, refactor config window
2018-12-09 21:14:31 +01:00
milek7
bd8c5ed59a
debug configurable headlight
2018-12-09 19:55:53 +01:00
milek7
fbcd933d56
rendering python to individual windows
2018-10-25 18:07:43 +02:00
milek7
56e9fa537b
restore depth based world mouse position
2018-10-24 18:25:29 +02:00
milek7
6cf93f5a6d
revert bad changes
2018-10-18 21:18:52 +02:00
milek7
48d5a2f591
add missing shaders
2018-10-18 20:42:00 +02:00