Commit Graph

99 Commits

Author SHA1 Message Date
milek7
d3b8a40f2c Merge branch 'tmj-dev' into nogfx 2017-08-21 20:40:16 +02:00
tmj-fstate
2b5a8288fe maintenance: removed deprecated render code 2017-08-21 18:32:34 +02:00
milek7
2829a8430c Merge branch 'tmj-dev' into nogfx 2017-08-21 13:19:03 +02:00
tmj-fstate
318dd9a0fe build 170820. tweaks and fixes to car detection, proximity scanning, car handling; support for basic diffuse-only gfx renderer mode 2017-08-21 01:29:01 +02:00
milek7
ec60853614 merge, with tmj renderer 2017-08-18 00:56:05 +02:00
tmj-fstate
7e51d5d2e0 changed NULL use to c++11 compliant 2017-08-15 00:55:38 +02:00
tmj-fstate
7068a4ceff ai improvements and fixes for acceleration and brake handling, fix for automatic sandbox activation 2017-08-14 15:51:08 +02:00
tmj-fstate
30fc01c65a upgraded reflection map to dynamic environment cube map 2017-08-11 23:45:38 +02:00
tmj-fstate
611ebed7ab build 170810. multi-texture materials, reflection map support 2017-08-10 19:04:34 +02:00
tmj-fstate
bc22d582de compilation warnings fixes 2017-08-06 17:14:20 +02:00
tmj-fstate
7e5b2d09cb conversion of legacy model-based terrain to camera-centric render system 2017-08-05 18:41:39 +02:00
tmj-fstate
b783cd38a9 replaced basic array in the model manager with stl containers 2017-08-05 18:37:05 +02:00
tmj-fstate
238ea7547d minor refactoring, shadows colour influenced by sun/moon positions 2017-08-03 16:00:48 +02:00
milek7
3a713dd1ed minimize calls to opengl by caching uniforms (is it worth it, though?) 2017-08-03 12:28:15 +02:00
milek7
26e76abfbc works for rendering without texture (not done yet) 2017-08-03 11:49:03 +02:00
milek7
726a834232 ubo for light settings 2017-08-02 23:26:40 +02:00
tmj-fstate
c8a70e5280 build 170731. cascade shadow maps stub, support for additional debug camera 2017-08-01 03:15:19 +02:00
milek7
f7459f3434 linux support 2017-07-31 00:25:19 +02:00
tmj-fstate
4357919272 mvp matrices cached separately for each render pass, eliminated duplicate screen width/height variables 2017-07-29 00:28:37 +02:00
milek7
ce9a0b39c2 match include to file case 2017-07-28 23:39:22 +02:00
tmj-fstate
bb58156513 shadow visibilty fixes, more strict degenerate triangle detection 2017-07-27 18:23:48 +02:00
tmj-fstate
000603877c build 170725. cab control sound support tweaks, excluded track nodes from casting shadows 2017-07-25 18:34:24 +02:00
tmj-fstate
2f1358422d multi texturing support for display list mode 2017-07-25 17:42:43 +02:00
tmj-fstate
d2d93616fa build 170424. basic shadow mapping implementation, multi texturing unit setup 2017-07-25 14:55:25 +02:00
tmj-fstate
ba5a3613ad build 170721. increased size of light points at long distances 2017-07-22 00:14:07 +02:00
tmj-fstate
8d5fde7371 completed basic separation of visual renderer from simulation 2017-07-21 01:27:20 +02:00
tmj-fstate
215a5b6039 gauge animation precision fix, visualization fix for turntable animations, mouse control repeat rate tweak, rudimentary framebuffer implementation 2017-07-20 03:51:44 +02:00
tmj-fstate
d51a4ea985 build 170715. custom sounds for cab lights, optional fallback on legacy sounds for controls without their own sound definitions 2017-07-16 01:57:22 +02:00
tmj-fstate
16718d53bb refactored mouse input processor, tweaks to mouse input support, fix for diesel engine compressor, added progress bar label 2017-07-10 19:36:23 +02:00
tmj-fstate
9a008ecff5 build 170708. cursor-based item picking, mouse support for cab controls, rudimentary render modes support in renderer 2017-07-09 16:45:40 +02:00
VB
0574b3f758 renderer changes, temporary revert shaders for traction because of lack of texless shader 2017-07-03 20:29:34 +02:00
VB
b3c2b60b97 disable diffuse and specular moon lighting 2017-07-03 18:38:22 +02:00
VB
25a3f8caf0 merge and shadow fixes 2017-07-03 14:08:08 +02:00
VB
689ad7206e shadow changes 2017-07-03 12:10:21 +02:00
tmj-fstate
d3b812ee9f texture garbage collection, removed fixed binding with world camera in world render, cap on minimal volume held by reservoirs 2017-07-02 21:24:29 +02:00
VB
2b51d8229e fix null reference 2017-07-02 15:42:43 +02:00
VB
3a02a65ada shadow works 2017-07-02 00:10:45 +02:00
tmj-fstate
534a49b636 selected pantograph control switches, minor bug fixes 2017-07-01 12:36:19 +02:00
VB
4b3d038c2b moving code around 2017-06-30 10:39:31 +02:00
VB
2e022a91dd fixes, fog experiments, add shaders to tree 2017-06-29 13:07:10 +02:00
VB
22f6d1f0f7 merge, fixed, sort of works (todo: fix cabin light, stars and fog) 2017-06-29 00:40:11 +02:00
VB
e7bb37b588 merge (still broken) 2017-06-28 22:29:54 +02:00
tmj-fstate
49aad85597 build 170628. enabled support for specular component in lighting calculations 2017-06-28 21:02:54 +02:00
VB
f01498facc merge fixes (still broken) 2017-06-28 14:05:05 +02:00
tmj-fstate
8e37307ff5 minor diagnostics enhancements and null pointer safeguards 2017-06-27 13:18:32 +02:00
tmj-fstate
5d7b3fb036 build 170626. individual self-illumination levels for interior sections, automatic merging of suitable terrain geometry during load from text files, unused resource release by geometry bank manager, support for ui backgrounds with width:height ratio other than 4:3, comment parsing optimization, minor bug fixes 2017-06-26 16:57:25 +02:00
VB
91864d8195 merge2 (incomplete) 2017-06-20 23:05:07 +02:00
VB
cb4e34eece merge (incomplete) 2017-06-20 21:08:26 +02:00
tmj-fstate
34a899239f build 170617. frustum based ground sector culling, fully view range based draw range limit, support for line width parameter for lines 2017-06-18 01:16:28 +02:00
tmj-fstate
0d805e8ba2 support for vertex data streams selection, t3d model loading fixes 2017-06-14 21:02:38 +02:00