Corrections to the TNESt3 distributor, checked against the ESt3 data and acceptance requirements (orange book tables 3-5, 3-7 and 3-9) and discussed with youBy: - The main control device settles at (control reservoir - pipe - 0.21) times the ratio instead of using a 0.05 bar offset. The 0.21 bar is the spring preload; without it the first stage came 0.2 bar of pipe drop too early. BVM is derived from the same offset, so a full service drop still gives MaxBP. - When the valve brakes it gives at least the minimum stage of 0.28 bar (acceptance tests 12 and 22 require 0.25-0.30 bar); when the target drops to zero the cylinder vents completely. - The automatic releaser vents the 15 l control reservoir from 5.0 to 0.4 bar in about 23 s (test 27: 23 +/- 3 s) instead of 5.6 s. - 12" cylinder fill nozzle dTN is 1.62, not 1.65 (typo). - With the AL2 relay the impulse chamber is 1 l and the cylinder nozzles are scaled so that the fill and release times meet table 3-9; before, the AL2 timings had been set by eye. On a valve test bench running the acceptance procedures, the number of results out of tolerance drops from 77 to 40. The remaining ones need parts that are not modelled yet (accelerator venting, ZP/ZS filling, intermediate chamber).
MaSzyna - Railway vehicle simulator
Website · Report an issue · Community Discord · MaSzyna on Steam · MaSzyna on Epic Games Store
MaSzyna executable source code is licensed under the MPL 2.0 and comes with a large pack of free assets under a custom license.
Table of Contents
Getting Started
MaSzyna compiles and runs natively on Linux and Windows. Other platforms are not tested.
Heads-up
Our dev team is small; we keep improving the build process, but issues may still occur. If you get stuck, please ask on the official Discord server.
Prerequisites
For runtime requirements see Minimum Requirements.
1) Software (oldest tested in parentheses)
Note: MinGW is currently not supported.
2) Libraries (oldest tested in parentheses)
-
GLFW 3.x (3.2.1)
If a link error occurs, pass-DGLFW3_LIBRARIES="<path>"to CMake. -
GLM (0.9.9.0)
-
libserialport (0.1.1)
-
libsndfile (1.0.28)
-
LuaJIT (2.0.5)
-
GLEW (2.1.0)
-
libpng (1.6.34)
-
OpenAL (1.18.2)
-
pthread
-
Python 3.14 (64-bit; headers and import library required for embedding)
-
Asio (1.12)
3) Graphics API
- OpenGL 3.0 or newer
- DirectX 12 via NVRHI (optional, Windows only, for Better Renderer)
CMake flags
| Flag | Meaning |
|---|---|
-DCMAKE_BUILD_TYPE=Debug |
Debug build |
-DCMAKE_BUILD_TYPE=Release |
Release build |
-DCMAKE_BUILD_TYPE=RelWithDebInfo |
Release build with debug symbols |
-DWITH_BETTER_RENDERER=ON/OFF |
Enable/disable NVRHI-based renderer |
-DPython3_ROOT_DIR=<path> |
Root of the Python 3.14 install on Windows (python.exe, Lib, DLLs) for embed/copy steps; on Linux, optional if CMake picks the wrong interpreter |
Linux note:
WITH_BETTER_RENDERERuses DirectX 12 through NVRHI and is not supported on Linux.
Windows
Install Python 3.14 x64 from python.org and include the optional Python native development feature (headers and .lib for embedding). Pass -DPython3_ROOT_DIR="C:\Path\To\Python314" on the cmake line when you want the layout under that directory used for embedding and for copying Lib / DLLs next to the executable.
AppVeyor CI builds with the worker image’s preinstalled Python at C:/Python314-x64 (see appveyor.yml: -DPython3_ROOT_DIR=...).
# Clone repository with submodules
git clone --recursive https://github.com/MaSzyna-EU07/maszyna.git
cd maszyna
# Init vcpkg
call setup.bat
# Create directory for CMake build files
mkdir build
cd build
# Generate CMake project (replace %CONFIG% with Debug/Release/RelWithDebInfo)
cmake .. -G "Visual Studio 17 2022" -A x64 -DCMAKE_BUILD_TYPE=%CONFIG%
# Build (replace %CONFIG% accordingly)
cmake --build . --config %CONFIG% --parallel
Linux
# Install dependencies (Fedora/RHEL family)
sudo dnf install -y \
@development-tools \
cmake \
mesa-libGL-devel \
glew-devel \
glfw-devel \
python3.14-devel \
libpng-devel \
openal-soft-devel \
luajit-devel \
libserialport-devel \
libsndfile-devel \
gcc \
g++ \
wayland-devel \
wayland-protocols-devel \
libxkbcommon-devel
# Clone repository with submodules
git clone --recursive https://github.com/MaSzyna-EU07/maszyna.git
cd maszyna
# Create directory for CMake build files
mkdir build
cd build
# Generate Makefiles (NVRHI is not supported on Linux)
cmake .. -DWITH_BETTER_RENDERER=OFF
# Compile using all cores
make -j"$(nproc)"
Tip (Ubuntu/Debian): Package names differ; install equivalent
build-essential,libgl1-mesa-dev,libglew-dev,libglfw3-dev,python3.14-dev,libpng-dev,libopenal-dev,libluajit-5.1-dev,libserialport-dev,libsndfile1-dev, and Wayland/X11 dev packages as needed.
Installing
There is no make install yet. Copy the built executable to your MaSzyna installation manually.
-
Output directory:
./bin -
File name format:
eu07_YYYY-MM-DD_<commit>[_d]-
YYYY-MM-DD– build date -
<commit>– short commit hash -
_d– present in Debug builds
-
If you already have the MaSzyna assets, copy the executable to the install dir. Assets can be downloaded from eu07.pl.
Rainsted on Linux
If Rainsted (a third‑party starter) fails to detect the executable under Linux, you can create a small wrapper script named eu07.exe:
#!/bin/sh
./eu07 "$1" "$2" "$3" "$4" "$5"
If detection still fails, padding the file (with comments) up to ~1 MB may help.
Known Issues
-
GLFW linking – On some systems you must provide the GLFW library path explicitly with
-DGLFW3_LIBRARIES. -
X11/Wayland linking order – Linking order of X11 and related libs can matter.
-
NVRHI on Linux – The NVRHI/"Better Renderer" path targets DirectX 12 and is currently unsupported on Linux.
Support
-
Official Discord Server: https://discord.gg/qAh9ctWPQv
-
Project page: https://eu07.pl/
Minimum requirements
- OS: Windows 10 64-bit
- Processor: 2 core at least 2 GHz (e.g. Intel Core i3-2100 / AMD Athlon II X2)
- RAM: 6 GB RAM
- Graphics Card: supporting OpenGL 3.3 with at least 1GB VRAM
- 150 GB of free disk space
- Sound card supporting OpenAL with stereo
- Optional COM ports for custom control panel setups.
License
-
Source code: MPL 2.0
-
Assets: Custom license
