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Commit Graph

3002 Commits

Author SHA1 Message Date
tmj-fstate
6754e24c6c Merge pull request #18 from antonisauren/tmj-master
Zamiana metalic na floata z wazonym efektem i poprawka uv trzeciej mapy w paralaksie.
2021-03-05 22:26:13 +01:00
tmj-fstate
4aff092167 minor bug fixes 2021-03-04 23:36:36 +01:00
tmj-fstate
517c9c89f8 build 210303. vehicle control hint system, virtual trainman toggle, configurable diesel engine rpm deceleration rate, vehicle repair enhancement, debug panel enhancements, customizable vehicle displays refresh rate, idling compressor sound, traction ac motor sound, braking sound enhancement, sky state enhancement, minor bug fixes 2021-03-04 03:41:53 +01:00
Milek7
16f856c833 Merge pull request #13 from Xoov/sim
Added sound of working retarder
2021-02-21 19:30:43 +01:00
Królik Uszasty
3e0befb82b Better sound of retarder 2021-02-19 22:14:05 +01:00
milek7
7aaf300732 add missing EmergencyBrakeWarningSignal fiz entry 2021-02-17 13:07:31 +01:00
milek7
659345c1fa legacy wireframe fix 2021-02-16 23:12:25 +01:00
Królik Uszasty
6bceaa536e Added sound of working retarder 2021-02-13 23:52:53 +01:00
milek7
3d15cf3672 add crashreporter 2021-02-13 18:32:19 +01:00
milek7
2376aa6fb0 missing include in imgui_widgets.cpp 2021-01-31 00:19:04 +01:00
milek7
41cda4a889 skip precompiled headers for 3rd party files (fixes imgui2-modern renderer interaction) 2021-01-31 00:05:15 +01:00
milek7
4e6b2ecedd bump legacy ogl to 2.1 2021-01-30 23:43:03 +01:00
milek7
30da449423 assume skydome data is in sRGB in shader renderer 2021-01-30 23:14:24 +01:00
milek7
42cd390bc5 Add mat_default_detail.frag shader 2021-01-30 17:05:08 +01:00
milek7
a30d5f858a build system tweaks 2021-01-30 17:05:08 +01:00
milek7
ca8145904b do not make unnecessary exports on nix platforms 2021-01-30 16:00:58 +01:00
milek7
372f99afee Make repair button vehicle in debug mode instead call resetconsist command, add pantograph damage flag, repair pantographs in resetconsist command 2021-01-30 13:31:59 +01:00
milek7
810b7ad074 Position offset to Knorr EP TSt113 valve 2021-01-30 13:31:59 +01:00
milek7
3582078a9f Fixup of "probability" logic expression check 2021-01-30 13:31:59 +01:00
milek7
c9c31e6cf8 Modify voltage loss logic to improve logging 2021-01-30 13:31:59 +01:00
milek7
8de5bc8b9d Logtype category for traction issues, log also without debugmode 2021-01-30 13:31:59 +01:00
milek7
fbc2c2d3c2 appveyor dir change to prevent unnecessary git-dirty marking 2021-01-30 01:46:16 +01:00
milek7
8df7388db1 we do not use separate sampler binding, do not save them in imgui3 (also fixes gl3.0 context) 2021-01-30 01:36:39 +01:00
milek7
9b27b1e8c7 speed up MacOS builds by downloading dependencies 2021-01-25 01:47:38 +01:00
stele
ea6e757416 Shouldn't take any keyword as random condition anymore. 2021-01-25 00:36:41 +01:00
milek7
af39334c78 macos ci tmp 2021-01-25 00:30:46 +01:00
milek7
158c42b5f0 cleanup: remove VSDev camera implementation, remove symbols from CI because they are unreasonably big, mac CI tmp upload 2021-01-24 23:53:37 +01:00
milek7
610ae75b17 reenable precompiled header, add USE_LTO option, enable LTO in CI builds 2021-01-24 23:15:18 +01:00
milek7
3cb5a98b60 remove openglcolor.h from stdafx.h 2021-01-24 22:36:28 +01:00
milek7
90a6b7c3b5 handle different window/framebuffer sizes 2021-01-24 22:00:30 +01:00
stele
f92a355e89 Shader with only detail normalmap 2021-01-24 18:32:42 +01:00
milek7
34113bf7e7 Revert scaling changes. It breaks pickbuffers on Windows with DPI scaling. Needs more investigation.
This reverts commit d901177489.
2021-01-24 15:38:48 +01:00
milek7
ad7c0622f8 Revert "pick buffer debug"
This reverts commit a463846ce5.
2021-01-24 15:38:31 +01:00
milek7
a463846ce5 pick buffer debug 2021-01-24 14:37:10 +01:00
antonisauren
d1ecbdc8ff Sim (#11)
* Wheels animation distance changed to 200*D*LODbias

* Fixed spelling error in event syntax; old one remains for compatibility.

* Spelling error left in log text

* Zamiana metalic na floata z wazonym efektem.

# Conflicts:
#	shaders/light_common.glsl

* Detail normalmap shaders @Jan21

* Explicit type conversion

* Leftover metalic as bool

* Syntax error

* Normalmap sampling inside ParallaxMapping function
2021-01-23 22:24:14 +01:00
stele
c98ff244f9 Normalmap sampling inside ParallaxMapping function 2021-01-23 22:09:53 +01:00
stele
0ff083282d Syntax error 2021-01-23 22:09:53 +01:00
stele
4f11ead640 Leftover metalic as bool 2021-01-23 22:09:52 +01:00
stele
134e459dbd Explicit type conversion 2021-01-23 22:09:51 +01:00
stele
49f01b1690 Spelling error left in log text 2021-01-23 22:09:50 +01:00
stele
6b214b473f Fixed spelling error in event syntax; old one remains for compatibility. 2021-01-23 22:09:49 +01:00
stele
3ac9b0381f Wheels animation distance changed to 200*D*LODbias 2021-01-23 22:09:49 +01:00
milek7
7422dddd02 handle both old- and new-style mipmap generation 2021-01-22 22:35:37 +01:00
milek7
63edbe91c2 on second thought, checking for function pointers is more optimal 2021-01-22 22:27:15 +01:00
milek7
9e7c528114 make legacy gl2.0 work without BaseVertex extensions 2021-01-22 22:19:23 +01:00
milek7
78a15bf527 fix swapped arguments to glUniformBlockBinding 2021-01-22 19:07:30 +01:00
milek7
839b2116df fixes in imgui gl2 interaction with renderers 2021-01-22 02:36:49 +01:00
milek7
8ec29babf9 improve context creation, add gfx.gldebug 2021-01-22 00:26:29 +01:00
Piotr
d901177489 MacOS native build fixes (#9)
* Added fWindowXScale and fWindowYScale to support retina/hi-res displays on MacOS

* Fixed mouse handling for hi-res/retina displays on MacOS with legacy renderer

* Gated glfwGetWindowContentScale with endif checking glfw version
2021-01-21 23:39:28 +01:00
milek7
ee3e94bd35 add macos imgui gl2 build to CI 2021-01-21 23:28:34 +01:00