tmj-fstate
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2f1358422d
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multi texturing support for display list mode
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2017-07-25 17:42:43 +02:00 |
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tmj-fstate
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d2d93616fa
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build 170424. basic shadow mapping implementation, multi texturing unit setup
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2017-07-25 14:55:25 +02:00 |
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tmj-fstate
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4f9000ebe2
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automatic alerter (de)activation on cab and vehicle change, minor diagnostics enhancements
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2017-07-13 19:24:34 +02:00 |
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tmj-fstate
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9877b37e1f
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build 170712. increased amount of generic cab items, varying command repeat rate for mouse control
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2017-07-12 18:09:51 +02:00 |
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tmj-fstate
|
16718d53bb
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refactored mouse input processor, tweaks to mouse input support, fix for diesel engine compressor, added progress bar label
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2017-07-10 19:36:23 +02:00 |
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tmj-fstate
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9a008ecff5
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build 170708. cursor-based item picking, mouse support for cab controls, rudimentary render modes support in renderer
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2017-07-09 16:45:40 +02:00 |
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tmj-fstate
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d3b812ee9f
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texture garbage collection, removed fixed binding with world camera in world render, cap on minimal volume held by reservoirs
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2017-07-02 21:24:29 +02:00 |
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tmj-fstate
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49aad85597
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build 170628. enabled support for specular component in lighting calculations
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2017-06-28 21:02:54 +02:00 |
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tmj-fstate
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34a899239f
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build 170617. frustum based ground sector culling, fully view range based draw range limit, support for line width parameter for lines
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2017-06-18 01:16:28 +02:00 |
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tmj-fstate
|
21680a5d30
|
completed unification of render paths
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2017-06-13 18:13:49 +02:00 |
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tmj-fstate
|
2b6ea903bc
|
camera-centric rendering, initial implementation
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2017-05-25 15:49:15 +02:00 |
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tmj-fstate
|
7c5f5d3d04
|
maintenance: removed deprecated render code
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2017-05-24 14:54:02 +02:00 |
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tmj-fstate
|
03e231fbc1
|
build 170524. re-enabled support for -e3d command line option
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2017-05-23 23:57:29 +02:00 |
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tmj-fstate
|
9f07e2b504
|
switches for local converter and compressor, motor connector fix for multi-unit engines, crossroad generation fixes for vbo render path
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2017-05-23 02:25:56 +02:00 |
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tmj-fstate
|
e805533f54
|
build 170520. compressor activation for multi-unit engines, gamepad support toggle, local brake logic fix for multi-unit engines
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2017-05-20 21:09:03 +02:00 |
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tmj-fstate
|
c6fbfbbb29
|
build 170517. minor ai tweaks, scan direction update fix
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2017-05-18 01:52:04 +02:00 |
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tmj-fstate
|
23f4892bcc
|
basic executable versioning
|
2017-05-16 14:13:28 +02:00 |
|
tmj-fstate
|
54fc93f6e5
|
build 170508. fixes for local brake use and 3-way crossroad setup
|
2017-05-08 22:41:56 +02:00 |
|
tmj-fstate
|
fc2fc3e27c
|
build 170506. minor diagnostics, performance and rendering enhancements
|
2017-05-06 14:31:53 +02:00 |
|
tmj-fstate
|
381eff2e8c
|
maintenance: removed deprecated code from speed table
|
2017-05-05 19:19:26 +02:00 |
|
tmj-fstate
|
4977f0da17
|
build 170505. stl-based speed table replacement
|
2017-05-05 15:10:40 +02:00 |
|
tmj-fstate
|
473837395c
|
build 170502. minor fixes for brakes subsystem, distribution of sandbox commands to other consist units
|
2017-05-02 22:29:51 +02:00 |
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tmj-fstate
|
ce7c2a3c49
|
build 170429. partial emulation of pwr system, fixed tracking of pantograph states, other minor bug fixes
|
2017-04-29 14:35:50 +02:00 |
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tmj-fstate
|
3e000eae29
|
build 170427. improved multi-unit simulation accuracy, high voltage couplers modification
|
2017-04-28 02:59:51 +02:00 |
|
tmj-fstate
|
c4e280f1c0
|
maintenance: removed deprecated code from train control
|
2017-04-24 14:58:32 +02:00 |
|
tmj-fstate
|
4e516fd807
|
support for specifying multiple replaceable skins
|
2017-04-17 13:59:43 +02:00 |
|
tmj-fstate
|
fafb7a63c3
|
control for alerter, doors, vehicle lights. support for multiple logs. fixes for relaytype 45, 46
|
2017-04-13 16:01:43 +02:00 |
|
tmj-fstate
|
e6f488ed6f
|
control messaging system, keyboard and gamepad inputs
|
2017-04-07 00:36:07 +02:00 |
|
tmj-fstate
|
886f0dad0f
|
glfw key callback cleanup
|
2017-04-01 13:56:18 +02:00 |
|
tmj-fstate
|
96b01c6205
|
key logging
|
2017-03-31 00:56:33 +02:00 |
|
tmj-fstate
|
f2cd420bbb
|
moon phases, sun & moon billboards
|
2017-03-29 16:53:39 +02:00 |
|
tmj-fstate
|
848db5878b
|
simulation time object
|
2017-03-29 00:50:53 +02:00 |
|
tmj-fstate
|
9dda5037d3
|
moon object, tweaks to the lighting model
|
2017-03-28 13:09:01 +02:00 |
|
tmj-fstate
|
f8673a9f41
|
point light distance attenuation, partial unification of vbo/dl render paths
|
2017-03-25 02:00:31 +01:00 |
|
tmj-fstate
|
df60a5230d
|
fog levels fix
|
2017-03-24 01:58:06 +01:00 |
|
tmj-fstate
|
2c76a4418e
|
virtual opengl matrix stack, light glare billboards
|
2017-03-23 00:25:14 +01:00 |
|
tmj-fstate
|
f4a5f60465
|
executable info, static daylight toggle fix
|
2017-03-21 20:29:50 +01:00 |
|
tmj-fstate
|
4052bdea5c
|
re-enabled vbo render path
|
2017-03-20 17:17:17 +01:00 |
|
tmj-fstate
|
f10494fd6a
|
more parameters exposed to python, reworked ui screens, ui text color setting
|
2017-03-20 00:45:07 +01:00 |
|
tmj-fstate
|
775e959bc9
|
environment-centric light level, groundwork for delayed texture upload, minor bug fixes
|
2017-03-18 01:37:00 +01:00 |
|
tmj-fstate
|
441b39ce5f
|
partial render code revert, oerlikon brakes fix, sound fixes
|
2017-03-16 22:18:14 +01:00 |
|
tmj-fstate
|
dbc4be6bc6
|
remote version sync
|
2017-03-15 19:34:57 +01:00 |
|
tmj-fstate
|
9486ba26cb
|
removed glGet() from frustum calculation
|
2017-03-15 02:57:54 +01:00 |
|
tmj-fstate
|
ae39c824bb
|
ui panels continued, early matrix stack work
|
2017-03-14 16:44:17 +01:00 |
|
tmj-fstate
|
e0bde30ee4
|
basic ui panels
|
2017-03-13 15:35:34 +01:00 |
|
tmj-fstate
|
0cd3109587
|
reverted terrain rendering, range adjustment moved to renderer, now based on frame drawing time instead of entire scene refresh rate.
|
2017-03-12 16:46:20 +01:00 |
|
tmj-fstate
|
54a9642221
|
terrain drawing moved to renderer
|
2017-03-12 01:58:31 +01:00 |
|
tmj-fstate
|
5439fd86f3
|
render code relocation continued
|
2017-03-11 20:45:51 +01:00 |
|
tmj-fstate
|
3708a01d26
|
render code relocation, mouse wheel zoom control
|
2017-03-10 17:40:52 +01:00 |
|
tmj-fstate
|
b5ae395c42
|
camera frustum
|
2017-03-09 00:04:37 +01:00 |
|