milek7
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30dec00c35
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vr: draw main window tex on nice quad
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2020-11-18 23:46:24 +01:00 |
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milek7
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79b0216b55
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use vr hiddenarea mask
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2020-11-18 22:18:28 +01:00 |
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milek7
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29f8f91ad8
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Merge remote-tracking branch 'tmj/master' into sim
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2020-10-18 23:35:14 +02:00 |
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tmj-fstate
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54b648fb5b
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shader reflection color calculation tweak
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2020-08-12 20:57:57 +02:00 |
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stele
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c4945d3f32
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Fixed "param_glossiness" missing from final gloss formula in materials utilising gloss maps.
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2020-07-16 18:05:37 +02:00 |
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stele
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758b3bfe78
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Merge branch 'master' of https://github.com/tmj-fstate/maszyna into tmj-master
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2020-03-09 19:15:01 +01:00 |
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stele
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3e7537d88c
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Fragment color multiplied by ambient color instead of luminosity.
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2020-03-09 19:05:23 +01:00 |
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tmj-fstate
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a8b47c3c97
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Merge pull request #11 from antonisauren/tmj-master
Specular/glossines/metalic mapping added to all fragment shaders
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2020-03-01 03:21:03 +01:00 |
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tmj-fstate
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09ad3dbacd
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application component state switches, chromatic aberration post process filter, minor ai logic tweaks, minor cab controls tweaks, minor bug fixes
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2020-03-01 03:16:12 +01:00 |
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tmj-fstate
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642b8fb623
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compartment lighting vehicle subsystem, submodel diffuse impact on ambient lighting, minor gfx renderer bug fixes, minor ai logic tweaks
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2020-03-01 03:09:55 +01:00 |
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stele
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879f3bb360
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Specular/glossines/metalic mapping added to all fragment shaders
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2020-02-23 10:36:15 +01:00 |
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tmj-fstate
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6b1ab6c125
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opengl 3.3 renderer shaders
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2020-02-21 22:50:52 +01:00 |
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milek7
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e697b01296
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python leak fix, python touchscreens
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2019-11-26 22:20:46 +01:00 |
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milek7
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43fc2899aa
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add slight shadow bias (needs futhrer work)
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2019-10-08 00:20:45 +02:00 |
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milek7
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fc13d6c2a9
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gfx.extraeffects setting, parallax shader changes
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2019-09-27 20:07:52 +02:00 |
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milek7
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2f41feb65b
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prevent parallax shader from calculating insane layer count
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2019-09-27 19:24:32 +02:00 |
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milek7
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a3abdeac63
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fixes for gles mode
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2019-09-27 13:46:33 +02:00 |
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milek7
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3b623c4506
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smoke shader fix
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2019-09-19 19:27:42 +02:00 |
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milek7
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e0d828b22e
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smoke fog fix
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2019-09-19 18:43:19 +02:00 |
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milek7
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0ed35ed254
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Merge branch 'gfx-work' into sim
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2019-08-08 15:56:06 +02:00 |
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milek7
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37fea6db7a
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Merge branch 'milek-dev' into gfx-work
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2019-08-08 15:35:25 +02:00 |
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milek7
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8e7eba50c1
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Merge branch 'gfx-work' into sim
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2019-07-31 22:38:38 +02:00 |
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Milek7
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a955244f9f
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Merge pull request #7 from antonisauren/gfx-work
Parallax occlusion shader
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2019-07-31 22:38:12 +02:00 |
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stele
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934044e0a9
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Z-normal reconstruction for water shader.
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2019-05-03 17:48:42 +02:00 |
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stele
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410e1452f6
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Cleanup of vertex shader by @tmj.
2-channel normalmaps with Z-component reconstruction.
Normal vectors passed from fragment shaders to lightning calculations.
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2019-05-03 17:32:46 +02:00 |
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stele
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158ebb9c70
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Parallax occlusion shader
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2019-05-02 22:24:44 +02:00 |
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milek7
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691f0f28b2
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changed map colors
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2019-04-02 13:10:36 +02:00 |
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milek7
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33adffb614
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map visualization features
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2019-04-02 01:21:49 +02:00 |
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milek7
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4383b0c7e0
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geometry shaders, map poi icons
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2019-03-17 20:30:25 +01:00 |
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milek7
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ef82aa8589
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splittable python windows
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2019-03-13 01:03:38 +01:00 |
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milek7
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939aa73384
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switch state visualisation, semaphore tracking for map purposes
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2019-02-22 22:21:23 +01:00 |
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milek7
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52ff1ecb98
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display train names on map
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2019-02-18 00:07:09 +01:00 |
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stele
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8aca8bffe4
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Fog applied to line objects.
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2018-12-24 23:50:17 +01:00 |
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stele
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141e812308
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Using diffuse texture in water shader.
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2018-12-22 19:06:39 +01:00 |
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stele
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b7d6d80225
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Added water shader
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2018-12-22 17:34:03 +01:00 |
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stele
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89231426e3
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Changed reflection value to normalmaps alfa.
Fixed order in color conversion in stars shader.
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2018-12-22 16:44:22 +01:00 |
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milek7
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c0d824a6bd
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tune headlight parameters, refactor config window
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2018-12-09 21:14:31 +01:00 |
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milek7
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bd8c5ed59a
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debug configurable headlight
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2018-12-09 19:55:53 +01:00 |
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milek7
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fbcd933d56
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rendering python to individual windows
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2018-10-25 18:07:43 +02:00 |
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milek7
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56e9fa537b
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restore depth based world mouse position
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2018-10-24 18:25:29 +02:00 |
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milek7
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6cf93f5a6d
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revert bad changes
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2018-10-18 21:18:52 +02:00 |
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milek7
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48d5a2f591
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add missing shaders
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2018-10-18 20:42:00 +02:00 |
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milek7
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cae7f67797
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restore cabin ambient and celestial bodies
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2018-10-18 20:04:23 +02:00 |
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milek7
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455ca1cacf
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shader fix
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2018-10-17 21:54:03 +02:00 |
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milek7
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b9fbe7452b
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rename, configurable gamma mode
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2018-10-17 19:16:32 +02:00 |
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milek7
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d16d96f2b2
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GLES support
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2018-10-16 20:32:45 +02:00 |
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milek7
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dd0a9b1d77
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fixes, configurable framebuffers quality
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2018-10-14 21:52:37 +02:00 |
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milek7
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d8b902a364
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translation fix, freespot and improvements
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2018-10-13 21:25:00 +02:00 |
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milek7
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2357026146
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Merge branch 'milek-dev' into gfx-work
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2018-10-11 00:14:49 +02:00 |
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milek7
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09970d73b1
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Merge branch 'milek-dev' into gfx-work
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2018-10-10 19:33:08 +02:00 |
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