tmj-fstate
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4e516fd807
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support for specifying multiple replaceable skins
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2017-04-17 13:59:43 +02:00 |
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tmj-fstate
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fafb7a63c3
|
control for alerter, doors, vehicle lights. support for multiple logs. fixes for relaytype 45, 46
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2017-04-13 16:01:43 +02:00 |
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tmj-fstate
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e6f488ed6f
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control messaging system, keyboard and gamepad inputs
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2017-04-07 00:36:07 +02:00 |
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tmj-fstate
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886f0dad0f
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glfw key callback cleanup
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2017-04-01 13:56:18 +02:00 |
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tmj-fstate
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96b01c6205
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key logging
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2017-03-31 00:56:33 +02:00 |
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tmj-fstate
|
f2cd420bbb
|
moon phases, sun & moon billboards
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2017-03-29 16:53:39 +02:00 |
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tmj-fstate
|
848db5878b
|
simulation time object
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2017-03-29 00:50:53 +02:00 |
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tmj-fstate
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9dda5037d3
|
moon object, tweaks to the lighting model
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2017-03-28 13:09:01 +02:00 |
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tmj-fstate
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f8673a9f41
|
point light distance attenuation, partial unification of vbo/dl render paths
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2017-03-25 02:00:31 +01:00 |
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tmj-fstate
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df60a5230d
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fog levels fix
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2017-03-24 01:58:06 +01:00 |
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tmj-fstate
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2c76a4418e
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virtual opengl matrix stack, light glare billboards
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2017-03-23 00:25:14 +01:00 |
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tmj-fstate
|
f4a5f60465
|
executable info, static daylight toggle fix
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2017-03-21 20:29:50 +01:00 |
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tmj-fstate
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4052bdea5c
|
re-enabled vbo render path
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2017-03-20 17:17:17 +01:00 |
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tmj-fstate
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f10494fd6a
|
more parameters exposed to python, reworked ui screens, ui text color setting
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2017-03-20 00:45:07 +01:00 |
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tmj-fstate
|
775e959bc9
|
environment-centric light level, groundwork for delayed texture upload, minor bug fixes
|
2017-03-18 01:37:00 +01:00 |
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tmj-fstate
|
441b39ce5f
|
partial render code revert, oerlikon brakes fix, sound fixes
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2017-03-16 22:18:14 +01:00 |
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tmj-fstate
|
dbc4be6bc6
|
remote version sync
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2017-03-15 19:34:57 +01:00 |
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tmj-fstate
|
9486ba26cb
|
removed glGet() from frustum calculation
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2017-03-15 02:57:54 +01:00 |
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tmj-fstate
|
ae39c824bb
|
ui panels continued, early matrix stack work
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2017-03-14 16:44:17 +01:00 |
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tmj-fstate
|
e0bde30ee4
|
basic ui panels
|
2017-03-13 15:35:34 +01:00 |
|
tmj-fstate
|
0cd3109587
|
reverted terrain rendering, range adjustment moved to renderer, now based on frame drawing time instead of entire scene refresh rate.
|
2017-03-12 16:46:20 +01:00 |
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tmj-fstate
|
54a9642221
|
terrain drawing moved to renderer
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2017-03-12 01:58:31 +01:00 |
|
tmj-fstate
|
5439fd86f3
|
render code relocation continued
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2017-03-11 20:45:51 +01:00 |
|
tmj-fstate
|
3708a01d26
|
render code relocation, mouse wheel zoom control
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2017-03-10 17:40:52 +01:00 |
|
tmj-fstate
|
b5ae395c42
|
camera frustum
|
2017-03-09 00:04:37 +01:00 |
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tmj-fstate
|
2f3e916d9e
|
post-merge fixes, continued
|
2017-03-07 14:56:48 +01:00 |
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tmj-fstate
|
32c554f6b8
|
post-merge fixes
|
2017-03-06 20:15:22 +01:00 |
|
tmj-fstate
|
89fe4e7f7c
|
restored keyboard controls for events; tweaks to intensity of vehicle spotlights, minor bug fixes
|
2017-03-06 03:29:52 +01:00 |
|
tmj-fstate
|
d920644af8
|
framerate-independent cab camera shake, minor bug fixes
|
2017-03-05 17:26:05 +01:00 |
|
tmj-fstate
|
39b8fbfb86
|
copydata communication fix, update loop tweaks
|
2017-03-04 13:24:34 +01:00 |
|
tmj-fstate
|
146d6b036d
|
glfw integration
|
2017-03-02 04:28:56 +01:00 |
|
tmj-fstate
|
58b183d462
|
support for K type brakes, tweaks to external camera positioning
|
2017-02-28 17:33:54 +01:00 |
|
tmj-fstate
|
80b8da6749
|
dynamically assigned render lights
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2017-02-27 03:51:35 +01:00 |
|
tmj-fstate
|
0752024d47
|
manual tweaks/overrides in skydome colour model
|
2017-02-26 16:44:42 +01:00 |
|
tmj-fstate
|
bd588b87b3
|
tint ability for the clouds object
|
2017-02-26 00:20:18 +01:00 |
|
tmj-fstate
|
493340e602
|
working vehicle spotlights
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2017-02-25 21:02:27 +01:00 |
|
tmj-fstate
|
4dcb87906f
|
stars object, interrior lighting level as accessible parameter for dynamic object
|
2017-02-24 01:34:08 +01:00 |
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tmj-fstate
|
3e68e4921b
|
skydome object
|
2017-02-23 05:10:42 +01:00 |
|
tmj-fstate
|
35f1e67d58
|
merged upstream changes
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2017-02-21 17:28:06 +01:00 |
|
tmj-fstate
|
1e4cdda367
|
basic renderer types. texture manager moved to renderer
|
2017-02-21 17:12:52 +01:00 |
|
tmj-fstate
|
1ea207b60f
|
field of view setting, t3d loader fix
|
2017-02-20 16:17:04 +01:00 |
|
tmj-fstate
|
8ae135375e
|
feature: camera zoom
|
2017-02-19 16:24:10 +01:00 |
|
tmj-fstate
|
a1942ce771
|
support for config-specified day of the year
|
2017-02-18 18:15:39 +01:00 |
|
tmj-fstate
|
197fa21f98
|
point light size increase, changed movement scheme control in the cab
|
2017-02-17 22:47:21 +01:00 |
|
tmj-fstate
|
013a6f0559
|
light wrapper object
|
2017-02-16 18:17:40 +01:00 |
|
tmj-fstate
|
cf48989f39
|
fixes for sound transcripts, conversion of win1250cp to plain ascii, tga loader
|
2017-02-15 00:37:12 +01:00 |
|
tmj-fstate
|
b0ed27ba91
|
merge branch 'renderer_upgrades'
|
2017-02-13 22:17:33 +01:00 |
|
tmj-fstate
|
83284e4bcc
|
light beam strength based on number of active lights, \r recognition in the parser, proper (lack) of depth test for the UI
|
2017-02-13 19:28:04 +01:00 |
|
tmj-fstate
|
a8ece11c27
|
removed direct texture binding. binding is now done through texture manager
|
2017-02-12 20:06:05 +01:00 |
|
tmj-fstate
|
22245a8801
|
introduced opengl texture object
|
2017-02-11 21:43:44 +01:00 |
|