Commit Graph

45 Commits

Author SHA1 Message Date
tmj-fstate
0fd23a53d9 milek7/sim branch opengl 3.3 renderer import 2019-10-26 15:17:09 +02:00
tmj-fstate
841e18f170 build 181016. freespot color override, vehicle start jolt sound, switch trackbed generation fixes 2018-10-16 20:11:23 +02:00
tmj-fstate
7933ade080 maintenance: removed deprecated files, linux friendly include names 2018-10-12 19:53:33 +02:00
tmj-fstate
9cacf191c6 submodel opacity parameter, additional light blinking modes, scenario event queue filtering 2018-10-09 18:48:24 +02:00
tmj-fstate
40afc461fa maintenance: event code refactoring 2018-09-18 05:01:51 +02:00
tmj-fstate
0c062e9041 imgui user interface implementation 2018-08-30 20:41:14 +02:00
tmj-fstate
ff6bed67a9 refactoring: application mode code split 2018-08-02 20:39:19 +02:00
tmj-fstate
ed1e0d8a10 refactoring: basic application code wrapper 2018-07-14 23:44:56 +02:00
tmj-fstate
ff1a85fe5d build 180708. model instance position and rotation adjustment in scenery editor, support for event launcher activation with mouse click, minor refactoring 2018-07-08 23:18:27 +02:00
tmj-fstate
293787c1b4 build 180629. instanced model light mode 4, ai connect mode tweaks, minor bug fixes 2018-06-30 19:00:35 +02:00
tmj-fstate
30e31cdfd0 build 180626. ai power use logic tweaks, basic selected node attributes display in scenery editor, memory cell visualization in scenery editor debug mode, minor bug fixes 2018-06-27 03:22:50 +02:00
tmj-fstate
457de678c3 basic scenery data export in legacy text format 2018-06-13 16:51:57 +02:00
tmj-fstate
0124032d3b maintenance: settings item refactoring, include dependencies fixes 2018-01-26 16:44:47 +01:00
tmj-fstate
1b5e6aafd1 build 171222. support for separate submodel activation thresholds 2017-12-23 17:46:35 +01:00
tmj-fstate
a700d36ea7 maintenance: minor code touch ups 2017-11-01 02:54:31 +01:00
tmj-fstate
9edf912405 maintenance: minor code cleanup 2017-10-30 02:34:54 +01:00
tmj-fstate
4ce975a656 build 171027: bounding area calculation fixes, novice ui obstacle indicator, minor traction render enhancement, shadow calculations for tall enough platforms 2017-10-28 01:17:56 +02:00
tmj-fstate
7ad760821f build 1020: error fixes and backward compatibility improvements 2017-10-22 19:19:16 +02:00
tmj-fstate
87348a2ab8 continued refactoring: lines, terrain models; render culling optimizations and fixes 2017-10-17 19:49:14 +02:00
tmj-fstate
de4e10ab39 continued refacoring: vehicles, events, memcells, tracks, traction, traction power sources; minor readability enhancements and bug fixes 2017-10-11 20:21:05 +02:00
tmj-fstate
f6272d37f1 partial initial refactoring: events, memcells, tracks, models, traction; NOTE: debug mode broken, investigate 2017-10-07 01:18:54 +02:00
tmj-fstate
5c08631c7f fixed trackbed normal generation 2017-09-16 16:59:20 +02:00
tmj-fstate
e5980f946c minor refactoring and diagnostics enhancements, fixed some memory leaks, radiostop test command 2017-08-31 00:24:39 +02:00
tmj-fstate
a41a666184 fixed animation rate of scene elements 2017-08-23 16:56:56 +02:00
tmj-fstate
2b5a8288fe maintenance: removed deprecated render code 2017-08-21 18:32:34 +02:00
tmj-fstate
611ebed7ab build 170810. multi-texture materials, reflection map support 2017-08-10 19:04:34 +02:00
tmj-fstate
7e5b2d09cb conversion of legacy model-based terrain to camera-centric render system 2017-08-05 18:41:39 +02:00
tmj-fstate
8d5fde7371 completed basic separation of visual renderer from simulation 2017-07-21 01:27:20 +02:00
tmj-fstate
22746bad21 partial replacement of math classes with glm 2017-06-10 22:51:51 +02:00
tmj-fstate
2b6ea903bc camera-centric rendering, initial implementation 2017-05-25 15:49:15 +02:00
tmj-fstate
7c5f5d3d04 maintenance: removed deprecated render code 2017-05-24 14:54:02 +02:00
tmj-fstate
f8673a9f41 point light distance attenuation, partial unification of vbo/dl render paths 2017-03-25 02:00:31 +01:00
tmj-fstate
4052bdea5c re-enabled vbo render path 2017-03-20 17:17:17 +01:00
tmj-fstate
441b39ce5f partial render code revert, oerlikon brakes fix, sound fixes 2017-03-16 22:18:14 +01:00
tmj-fstate
5439fd86f3 render code relocation continued 2017-03-11 20:45:51 +01:00
VB
b73fec0c5a x64 2017-02-20 19:03:27 +01:00
tmj-fstate
22245a8801 introduced opengl texture object 2017-02-11 21:43:44 +01:00
firleju
81aad5d1ae Konwersja na UTF-8
Konwersja na UTF-8


Konwersja na UTF-8


Konwersja na UTF-8


Konwersja na UTF-8


Konwersja do UTF-8


Konwersja na UTF-8


Konwersja na UTF-8


Konwersja na UTF-8
2017-01-23 06:58:53 +01:00
tmj-fstate
15cf3d73a8 removed dependencies on the old parser. The code can now be compiled outside of Borland C++ 2017-01-15 15:27:53 +01:00
firleju
25bdd9d536 Usunięcie pozostałych jeszcze słów kluczowych __fastcall. 2016-04-06 06:58:29 +02:00
Firleju
cd571c71ea Change clang format
Add AlignTrailingComments: false
Add AllowShortFunctionsOnASingleLine: Empty
2015-04-29 12:55:45 +02:00
Firleju
4873d8431c Added license notes to all source code files. 2015-04-16 11:50:14 +02:00
Zbigniew Mandziejewicz
9eb087b96e Remove __fastcall calling convention 2015-04-03 22:10:22 +08:00
Zbigniew Mandziejewicz
cb19354db4 Format source code using clang-format 2015-04-03 22:01:10 +08:00
ShaXbee
45f4c0d98a Set dp branch as trunk 2015-04-03 13:34:06 +00:00