- the log stops through a flag kept in a function, not a global one
- the messages are put together with std::format
- a vehicle dropped on a trainset in the launcher goes in once the
trainset is drawn, so the vehicles are gone through with a plain loop
again; the drop split into a new vehicle and a moved one
- the scenario that can't be opened is caught as the runtime error it
is, a file name outside of the code page as the system error it is
- a track of an unknown type is left out through the pointer owning it
- the keyword of a track type written out by a function of its own
- the picked node forgotten with ranges::replace_if, the empty
Forget_Node of the base renderer told why it is empty
- FileCased takes the path it works on
utilities.cpp starts with a byte order mark, so the compiler reads it as utf-8. The game's targets don't get
/utf-8, though: set_target_properties(... COMPILE_OPTIONS ...) in the MSVC block of CMakeLists.txt replaces the
options add_compile_options gave them. So the string literals went into the program in the code page of the
system, windows-1250 on a polish one, and the map of win1250_to_utf8 turned each letter into itself.
What read windows-1250 through it got no utf-8: the names, descriptions and categories of the sceneries and the
names of the textures in the launcher, and the descriptions of the templates in the editor. The editor writes
such a description back through utf8_to_win1250, which makes a question mark of each byte that doesn't start
a utf-8 sequence, so the letters it had read unchanged didn't come back.
The utf-8 sequences are written as bytes now, the way utf8_to_win1250 has them, so they don't depend on the
options. The options stay as they are: with /utf-8 other literals of the files with a byte order mark would
change, the "±" of the table of Bezogonkow would take two bytes and move the letters after it.
The unit tests check the letters and that the text given is valid utf-8.
Co-authored-by: maj00r <maj00r@host>
A scenario failing past its opening popped the loader mode and went on to pop it again and push the driver mode with the scenery half loaded; it goes back to the launcher as one that can't be opened. FileCased() goes through the folder only where the file system tells the case apart: on Windows a missing file was looked for in its whole folder for nothing, and a name outside the code page threw from the parser. The Discord thread sleeps a quarter of a second outside the driver mode, not to hold the closing up.
The command line gives the name of the scenery lowercased, and the sceneries made on Windows name their files and includes in any case: on a case-sensitive filesystem they weren't found. FileCased() finds the file whose name differs only in case; the parser and the scenario loader use it. A scenario that can't be opened logs the reason and goes back to the launcher instead of ending with an exception.
The log service stopped with applicationQuitOrder, so whatever was logged while the simulator closed was lost; it now runs until StopLogService() and writes out what came before. The closing logs each of its steps with the time since it began, to tell where a closing that hangs stops. Outside the driver mode the Discord thread spun a core in its loop, it now sleeps a second between the checks.
* fix: automatic coupler crashes, horns, compressor start delay, radio and cab lever sounds
fix(cab): the line contactors lamp goes out with the pressure switch (eu07/maszyna#470)
The lamp of the open line contactors, which tells the start can be made, went out at 1 bar in the brake
cylinders, while the pressure switch cuts the start off only at 2 bar (or below 3.6 bar in the main pipe), so
with the brakes partly applied the start could be made with the lamp out. With a pressure switch fitted the lamp
now follows it; without one it goes out at 1 bar as before. The same holds for the lamp of the second unit, which
used to keep its last state between 1 bar and the cut-off. The condition is
TMoverParameters::LineContactorsLampLit().
Tests: tests/unit/test_line_contactors.cpp.
refactor: Sonar findings of PR 217
- horn_supply::pneumatic shadowed the pneumatic enumerator of the sound flags (cpp:S1117), it's horn_supply::air;
the supplies read with using enum (S6177),
- CouplerForce(): the automatic coupling refused or caught without another level of nested ifs (S134), the
same outcome: too fast, the coupling is locked; caught, coupled and locked; otherwise left to try again,
- CompressorCheck(): the power the compressor doesn't draw yet noted without a TODO (S1135),
- tests: the previous crash damage setting in an in-class initializer (S3230), the loops which stop early with
break rather than in their conditions (S886), the stand-ins of test::pair in a std::vector rather than an array
(S5945), units in the comments of the example without /* */ (S1103).
test: the cases the changes of the branch left without a test
- Cntrl.: BDelay1 to BDelay4 reach the brake delays (now through std::format), the default start types of the
ground and converter overload relays of a multiple unit and of other vehicles (out of the nested conditionals),
- the compressor: fed from the low voltage it waits from the low voltage coming on; the pressure switch stops it
above the cut-out pressure, without one the excess air is vented (the vented fraction rewritten),
- the horns: a vehicle without any air sounds as before, the threshold pressure, an electric horn on 110 V,
- the positions of a cab control below zero, and a control without position sounds.
refactor(cab): the kind of the train heating switch as a flag
Read once with the vehicle definition, rather than compared as text in each of the switch commands.
feat(cab): train heating switch springing back (MaSzyna-EU07/maszyna#85)
TrainHeating=[toggle]|impulse in the Switches: section of the vehicle definition makes the train heating switch
an unstable one: it goes up to switch the heating on, down to switch it off, and back to the middle once let go,
instead of staying where it was put. The position of such a switch isn't set from the heating state when the cab
is entered.
Tests: tests/unit/test_switches.cpp.
feat(sound): mirror sounds (MaSzyna-EU07/maszyna#84, eu07/maszyna#322)
The sound definitions of a vehicle (.mmd) take mirroropen: and mirrorclose:, played as a mirror sets off
unfolding or folding, and the locations section mirrors: <offset>... end, the offsets along the vehicle of the
mirror pairs, as for the doors (negative ahead of the centre), each pair at the sides of the vehicle. As the
animation, only the mirrors at the occupied cab sound. The start of a move is mirror_moves::motion in
vehicle/mirrors.h.
Tests: tests/unit/test_mirrors.cpp.
feat(cab): joint oil and fuel pump switch (MaSzyna-EU07/maszyna#81)
A cab control oilfuelpump_sw: switches both the oil and the fuel pump at once, with the new command
oilfuelpumptoggle (no key by default). As a two-state switch it turns both pumps off when both are on and both on
otherwise; as an impulse switch it's held to start them, like the separate pump switches. Its position follows
the pumps when the cab is entered.
refactor(editor): text fields filled without strncpy (MaSzyna-EU07/maszyna#112)
The last three strncpy calls Sonar flags (cpp:S5816), in the road and track editors, copy the text into the
ImGui field buffers with std::string::copy and terminate it right after; the text gets cut to the buffer as
before.
fix: automatic coupler crashes, horns, compressor start delay, radio and cab lever sounds
- automatic couplers don't catch above the safe collision speed (#86): with crash damage on they couple at a
closing speed of 15 km/h at most, a faster hit locks the coupling until the vehicles part and the collision
runs its course. On the way: CollisionVelocity() read a head-on 10 + 10 km/h as 14.1 km/h (quaternions turn
by half the angle), it's now taken from the touching ends; CollisionDetect() took the other vehicle's speed
the wrong way round for vehicles facing each other. Head-on hits now derail sooner, at the intended limit,
- a single horn lever can't sound both tones at once (eu07/maszyna#392),
- a skid ends once the vehicle stops on locked wheels (eu07/maszyna#479),
- electronic destination signs are blanked at the end of the timetable (eu07/maszyna#446),
- horns need the air or the voltage to sound (eu07/maszyna#290, #76): HornType=[Pneumatic]|Electric and
Horn3Type in Cntrl.; a pneumatic horn needs 0.2 MPa in the main reservoir (or the main pipe without one),
an electric one the low voltage; the lever stays where it was put,
- compressor start delay (#67): CompressorStartDelay [s] in Brake., counted from the compressor getting its
power, after the engine starts say; none by default,
- the channel and volume buttons of a radio without power do nothing (eu07/maszyna#429); the power check of
the radio is TMoverParameters::RadioPowered(),
- a lever moved smoothly sounds the positions it passes (#83).
Sonar findings in the functions changed: nesting, nested conditionals, commented-out code, std::format,
references to const. Unit tests: test::pair for two vehicles running into each other, test_couplers,
test_horn, test_wheelslip, test_compressor, test_radio, test_gauge_positions.
* fix: review findings of PR 217
- the pressures of the mover are in bar (MinCP=7.0 in the vehicle definitions), so the 0.2 the pneumatic horns
needed was 0.2 bar; it's 2 bar now, and the tests take their pressures in bar too,
- the lamps of the ground relay and of the motor overload relays follow the pressure switch as the line
contactors one does, TMoverParameters::MainCircuitLampsEnabled(), so the lamps of one cab go out together,
- the joint oil and fuel pump switch leaves out a pump started automatically, which ignores the switching:
with one, it couldn't turn the other off, and showed off with both running (OilFuelPumpsEnabled()),
- the kind of the train heating switch comes from the occupied vehicle on entering the cab too, as in the
switch commands; in a multiple unit these are different vehicles,
- CouplerForce() put the force taken back by the other vehicle on its far coupler when the vehicles faced each
other (Couplers[1 - End] rather than the coupler it's coupled with),
- the velocity difference along the coupler axis computed once, CouplerVelocityDifference(), for CouplerForce()
and CollisionVelocity(),
- the attachcoupler flag added without the SetFlag() call with 0, the index of the mirror moves noted as by side.
Tests: the coupler force of vehicles facing each other, the joint switch with an automatic pump, the lamps of
the main circuit, the horn and compressor pressures in bar.
* fix: coupler force of vehicles facing each other taken back along the other vehicle's axis
CForce runs along the axis of its own vehicle, so the force the other vehicle takes back on its coupler of the pair
is turned around once more when the vehicles face each other (-CF * DirPatch()), as that vehicle computes it itself.
Tests: the coupler forces of the pair facing each other and facing the same way.