Commit Graph

62 Commits

Author SHA1 Message Date
milek7
d9020b5881 Merge branch 'tmj-dev' into milek-dev 2018-09-20 22:00:02 +02:00
tmj-fstate
40afc461fa maintenance: event code refactoring 2018-09-18 05:01:51 +02:00
milek7
d9687a4e1f Merge branch 'tmj-dev' into milek-dev 2018-09-16 22:48:53 +02:00
tmj-fstate
ff6bed67a9 refactoring: application mode code split 2018-08-02 20:39:19 +02:00
milek7
08cf801c4e Merge branch 'tmj-dev' into milek-dev 2018-07-17 16:47:25 +02:00
tmj-fstate
3751c8a0a8 dangling pointer crash semi-fix, minor bug fixes, minor code correctness enhancements 2018-07-16 02:40:53 +02:00
tmj-fstate
ed1e0d8a10 refactoring: basic application code wrapper 2018-07-14 23:44:56 +02:00
tmj-fstate
ff1a85fe5d build 180708. model instance position and rotation adjustment in scenery editor, support for event launcher activation with mouse click, minor refactoring 2018-07-08 23:18:27 +02:00
milek7
37bade720d Merge branch 'tmj-dev' into milek-dev 2018-06-30 19:06:55 +02:00
tmj-fstate
293787c1b4 build 180629. instanced model light mode 4, ai connect mode tweaks, minor bug fixes 2018-06-30 19:00:35 +02:00
milek7
dc584c140e Merge branch 'tmj-dev' into milek-dev 2018-06-30 18:45:58 +02:00
tmj-fstate
30e31cdfd0 build 180626. ai power use logic tweaks, basic selected node attributes display in scenery editor, memory cell visualization in scenery editor debug mode, minor bug fixes 2018-06-27 03:22:50 +02:00
milek7
db58ec131a Merge branch 'tmj-dev' into milek-dev 2018-06-15 18:58:03 +02:00
tmj-fstate
457de678c3 basic scenery data export in legacy text format 2018-06-13 16:51:57 +02:00
milek7
bc2184966f backslash/slash fixes, again 2018-03-26 21:22:20 +02:00
milek7
61836eb2e4 Merge branch 'tmj-dev' 2018-02-16 15:33:11 +01:00
tmj-fstate
0124032d3b maintenance: settings item refactoring, include dependencies fixes 2018-01-26 16:44:47 +01:00
milek7
1413aae881 fix build in compilers other than msvc: include shuffling 2018-01-25 15:43:41 +01:00
tmj-fstate
9abaf7414f gfx resource sweep configuration switches, diesel electric vehicle engine power output scaling with engine revolutions, velocity-based activation points for combined running noise sounds, shadow colour take into account overcast value 2018-01-20 00:37:42 +01:00
tmj-fstate
1b5e6aafd1 build 171222. support for separate submodel activation thresholds 2017-12-23 17:46:35 +01:00
tmj-fstate
9edf912405 maintenance: minor code cleanup 2017-10-30 02:34:54 +01:00
tmj-fstate
da396836e0 maintenance: removed deprecated ground code 2017-10-28 16:18:53 +02:00
tmj-fstate
4ce975a656 build 171027: bounding area calculation fixes, novice ui obstacle indicator, minor traction render enhancement, shadow calculations for tall enough platforms 2017-10-28 01:17:56 +02:00
tmj-fstate
7ad760821f build 1020: error fixes and backward compatibility improvements 2017-10-22 19:19:16 +02:00
tmj-fstate
87348a2ab8 continued refactoring: lines, terrain models; render culling optimizations and fixes 2017-10-17 19:49:14 +02:00
tmj-fstate
de4e10ab39 continued refacoring: vehicles, events, memcells, tracks, traction, traction power sources; minor readability enhancements and bug fixes 2017-10-11 20:21:05 +02:00
tmj-fstate
f6272d37f1 partial initial refactoring: events, memcells, tracks, models, traction; NOTE: debug mode broken, investigate 2017-10-07 01:18:54 +02:00
tmj-fstate
e5980f946c minor refactoring and diagnostics enhancements, fixed some memory leaks, radiostop test command 2017-08-31 00:24:39 +02:00
tmj-fstate
a41a666184 fixed animation rate of scene elements 2017-08-23 16:56:56 +02:00
tmj-fstate
2b5a8288fe maintenance: removed deprecated render code 2017-08-21 18:32:34 +02:00
tmj-fstate
7e51d5d2e0 changed NULL use to c++11 compliant 2017-08-15 00:55:38 +02:00
tmj-fstate
611ebed7ab build 170810. multi-texture materials, reflection map support 2017-08-10 19:04:34 +02:00
tmj-fstate
7e5b2d09cb conversion of legacy model-based terrain to camera-centric render system 2017-08-05 18:41:39 +02:00
tmj-fstate
8d5fde7371 completed basic separation of visual renderer from simulation 2017-07-21 01:27:20 +02:00
tmj-fstate
9a008ecff5 build 170708. cursor-based item picking, mouse support for cab controls, rudimentary render modes support in renderer 2017-07-09 16:45:40 +02:00
tmj-fstate
22746bad21 partial replacement of math classes with glm 2017-06-10 22:51:51 +02:00
tmj-fstate
2b6ea903bc camera-centric rendering, initial implementation 2017-05-25 15:49:15 +02:00
tmj-fstate
7c5f5d3d04 maintenance: removed deprecated render code 2017-05-24 14:54:02 +02:00
tmj-fstate
f8673a9f41 point light distance attenuation, partial unification of vbo/dl render paths 2017-03-25 02:00:31 +01:00
tmj-fstate
4052bdea5c re-enabled vbo render path 2017-03-20 17:17:17 +01:00
tmj-fstate
441b39ce5f partial render code revert, oerlikon brakes fix, sound fixes 2017-03-16 22:18:14 +01:00
tmj-fstate
5439fd86f3 render code relocation continued 2017-03-11 20:45:51 +01:00
tmj-fstate
2f3e916d9e post-merge fixes, continued 2017-03-07 14:56:48 +01:00
VB
bd9cd6f797 merge 2017-02-26 19:10:16 +01:00
tmj-fstate
1e4cdda367 basic renderer types. texture manager moved to renderer 2017-02-21 17:12:52 +01:00
VB
b73fec0c5a x64 2017-02-20 19:03:27 +01:00
VB
21bb3bc0e7 merge tmj 2017-02-14 19:26:51 +01:00
VB
92f39cd9b9 tymczasowe przywrócenie tekstu, porządek, wywalenie starych plików, warningi, cmake, itp. 2017-02-14 19:13:48 +01:00
tmj-fstate
a8ece11c27 removed direct texture binding. binding is now done through texture manager 2017-02-12 20:06:05 +01:00
tmj-fstate
22245a8801 introduced opengl texture object 2017-02-11 21:43:44 +01:00