tmj-fstate
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7e51d5d2e0
|
changed NULL use to c++11 compliant
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2017-08-15 00:55:38 +02:00 |
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tmj-fstate
|
7068a4ceff
|
ai improvements and fixes for acceleration and brake handling, fix for automatic sandbox activation
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2017-08-14 15:51:08 +02:00 |
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tmj-fstate
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30fc01c65a
|
upgraded reflection map to dynamic environment cube map
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2017-08-11 23:45:38 +02:00 |
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tmj-fstate
|
611ebed7ab
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build 170810. multi-texture materials, reflection map support
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2017-08-10 19:04:34 +02:00 |
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tmj-fstate
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238ea7547d
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minor refactoring, shadows colour influenced by sun/moon positions
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2017-08-03 16:00:48 +02:00 |
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tmj-fstate
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c8a70e5280
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build 170731. cascade shadow maps stub, support for additional debug camera
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2017-08-01 03:15:19 +02:00 |
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tmj-fstate
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4357919272
|
mvp matrices cached separately for each render pass, eliminated duplicate screen width/height variables
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2017-07-29 00:28:37 +02:00 |
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tmj-fstate
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bb58156513
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shadow visibilty fixes, more strict degenerate triangle detection
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2017-07-27 18:23:48 +02:00 |
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tmj-fstate
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d2d93616fa
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build 170424. basic shadow mapping implementation, multi texturing unit setup
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2017-07-25 14:55:25 +02:00 |
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tmj-fstate
|
8d5fde7371
|
completed basic separation of visual renderer from simulation
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2017-07-21 01:27:20 +02:00 |
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tmj-fstate
|
215a5b6039
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gauge animation precision fix, visualization fix for turntable animations, mouse control repeat rate tweak, rudimentary framebuffer implementation
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2017-07-20 03:51:44 +02:00 |
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tmj-fstate
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9a008ecff5
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build 170708. cursor-based item picking, mouse support for cab controls, rudimentary render modes support in renderer
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2017-07-09 16:45:40 +02:00 |
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tmj-fstate
|
d3b812ee9f
|
texture garbage collection, removed fixed binding with world camera in world render, cap on minimal volume held by reservoirs
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2017-07-02 21:24:29 +02:00 |
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tmj-fstate
|
534a49b636
|
selected pantograph control switches, minor bug fixes
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2017-07-01 12:36:19 +02:00 |
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tmj-fstate
|
49aad85597
|
build 170628. enabled support for specular component in lighting calculations
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2017-06-28 21:02:54 +02:00 |
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tmj-fstate
|
34a899239f
|
build 170617. frustum based ground sector culling, fully view range based draw range limit, support for line width parameter for lines
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2017-06-18 01:16:28 +02:00 |
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tmj-fstate
|
21680a5d30
|
completed unification of render paths
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2017-06-13 18:13:49 +02:00 |
|
tmj-fstate
|
de5b245f2e
|
implemented geometry bank manager, unified traction render code
|
2017-06-08 15:00:16 +02:00 |
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tmj-fstate
|
d2a9f7080e
|
ground cells render code moved to renderer and partially unified; fix for slipping wheels calculation logic
|
2017-05-29 00:41:09 +02:00 |
|
tmj-fstate
|
2b6ea903bc
|
camera-centric rendering, initial implementation
|
2017-05-25 15:49:15 +02:00 |
|
tmj-fstate
|
c6fbfbbb29
|
build 170517. minor ai tweaks, scan direction update fix
|
2017-05-18 01:52:04 +02:00 |
|
tmj-fstate
|
5544ed33e9
|
build 170511. crossroad generation for vbo render path. partial unification of generation and render functions for tracks and ground nodes
|
2017-05-12 00:10:40 +02:00 |
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tmj-fstate
|
54fc93f6e5
|
build 170508. fixes for local brake use and 3-way crossroad setup
|
2017-05-08 22:41:56 +02:00 |
|
tmj-fstate
|
f2cd420bbb
|
moon phases, sun & moon billboards
|
2017-03-29 16:53:39 +02:00 |
|
tmj-fstate
|
f8673a9f41
|
point light distance attenuation, partial unification of vbo/dl render paths
|
2017-03-25 02:00:31 +01:00 |
|
tmj-fstate
|
2c76a4418e
|
virtual opengl matrix stack, light glare billboards
|
2017-03-23 00:25:14 +01:00 |
|
tmj-fstate
|
775e959bc9
|
environment-centric light level, groundwork for delayed texture upload, minor bug fixes
|
2017-03-18 01:37:00 +01:00 |
|
tmj-fstate
|
441b39ce5f
|
partial render code revert, oerlikon brakes fix, sound fixes
|
2017-03-16 22:18:14 +01:00 |
|
tmj-fstate
|
ae39c824bb
|
ui panels continued, early matrix stack work
|
2017-03-14 16:44:17 +01:00 |
|
tmj-fstate
|
e0bde30ee4
|
basic ui panels
|
2017-03-13 15:35:34 +01:00 |
|
tmj-fstate
|
0cd3109587
|
reverted terrain rendering, range adjustment moved to renderer, now based on frame drawing time instead of entire scene refresh rate.
|
2017-03-12 16:46:20 +01:00 |
|
tmj-fstate
|
54a9642221
|
terrain drawing moved to renderer
|
2017-03-12 01:58:31 +01:00 |
|
tmj-fstate
|
5439fd86f3
|
render code relocation continued
|
2017-03-11 20:45:51 +01:00 |
|
tmj-fstate
|
3708a01d26
|
render code relocation, mouse wheel zoom control
|
2017-03-10 17:40:52 +01:00 |
|
VB
|
e3df71c025
|
merge
|
2017-02-27 13:17:39 +01:00 |
|
tmj-fstate
|
80b8da6749
|
dynamically assigned render lights
|
2017-02-27 03:51:35 +01:00 |
|
VB
|
bd9cd6f797
|
merge
|
2017-02-26 19:10:16 +01:00 |
|
tmj-fstate
|
493340e602
|
working vehicle spotlights
|
2017-02-25 21:02:27 +01:00 |
|
tmj-fstate
|
1e4cdda367
|
basic renderer types. texture manager moved to renderer
|
2017-02-21 17:12:52 +01:00 |
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