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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 04:19:19 +02:00
Commit Graph

105 Commits

Author SHA1 Message Date
Królik Uszasty
9cd20971f5 Korekta progu działania, wyliczanie opóźnienia hamowania z uwzględnieniem wcześniejszego luzowania, dodanie poprawki wymaganej pozycji zaworu maszynisty (siły hamowania) w zależności od wyczerpania i przeładowania hamulców 2017-08-03 22:55:46 +02:00
Królik Uszasty
722733e8ac Merge remote-tracking branch 'refs/remotes/TMJ/mover_in_c++' 2017-07-31 17:32:23 +02:00
Królik Uszasty
e88b85e725 AI z hamulcem co 0,25 pozycji 2017-07-31 17:31:29 +02:00
tmj-fstate
2f1358422d multi texturing support for display list mode 2017-07-25 17:42:43 +02:00
tmj-fstate
d2d93616fa build 170424. basic shadow mapping implementation, multi texturing unit setup 2017-07-25 14:55:25 +02:00
tmj-fstate
4f9000ebe2 automatic alerter (de)activation on cab and vehicle change, minor diagnostics enhancements 2017-07-13 19:24:34 +02:00
tmj-fstate
9877b37e1f build 170712. increased amount of generic cab items, varying command repeat rate for mouse control 2017-07-12 18:09:51 +02:00
tmj-fstate
16718d53bb refactored mouse input processor, tweaks to mouse input support, fix for diesel engine compressor, added progress bar label 2017-07-10 19:36:23 +02:00
tmj-fstate
9a008ecff5 build 170708. cursor-based item picking, mouse support for cab controls, rudimentary render modes support in renderer 2017-07-09 16:45:40 +02:00
tmj-fstate
d3b812ee9f texture garbage collection, removed fixed binding with world camera in world render, cap on minimal volume held by reservoirs 2017-07-02 21:24:29 +02:00
tmj-fstate
49aad85597 build 170628. enabled support for specular component in lighting calculations 2017-06-28 21:02:54 +02:00
tmj-fstate
34a899239f build 170617. frustum based ground sector culling, fully view range based draw range limit, support for line width parameter for lines 2017-06-18 01:16:28 +02:00
tmj-fstate
21680a5d30 completed unification of render paths 2017-06-13 18:13:49 +02:00
tmj-fstate
2b6ea903bc camera-centric rendering, initial implementation 2017-05-25 15:49:15 +02:00
tmj-fstate
7c5f5d3d04 maintenance: removed deprecated render code 2017-05-24 14:54:02 +02:00
tmj-fstate
03e231fbc1 build 170524. re-enabled support for -e3d command line option 2017-05-23 23:57:29 +02:00
tmj-fstate
9f07e2b504 switches for local converter and compressor, motor connector fix for multi-unit engines, crossroad generation fixes for vbo render path 2017-05-23 02:25:56 +02:00
tmj-fstate
e805533f54 build 170520. compressor activation for multi-unit engines, gamepad support toggle, local brake logic fix for multi-unit engines 2017-05-20 21:09:03 +02:00
tmj-fstate
c6fbfbbb29 build 170517. minor ai tweaks, scan direction update fix 2017-05-18 01:52:04 +02:00
tmj-fstate
23f4892bcc basic executable versioning 2017-05-16 14:13:28 +02:00
tmj-fstate
54fc93f6e5 build 170508. fixes for local brake use and 3-way crossroad setup 2017-05-08 22:41:56 +02:00
tmj-fstate
fc2fc3e27c build 170506. minor diagnostics, performance and rendering enhancements 2017-05-06 14:31:53 +02:00
tmj-fstate
381eff2e8c maintenance: removed deprecated code from speed table 2017-05-05 19:19:26 +02:00
tmj-fstate
4977f0da17 build 170505. stl-based speed table replacement 2017-05-05 15:10:40 +02:00
tmj-fstate
473837395c build 170502. minor fixes for brakes subsystem, distribution of sandbox commands to other consist units 2017-05-02 22:29:51 +02:00
tmj-fstate
ce7c2a3c49 build 170429. partial emulation of pwr system, fixed tracking of pantograph states, other minor bug fixes 2017-04-29 14:35:50 +02:00
tmj-fstate
3e000eae29 build 170427. improved multi-unit simulation accuracy, high voltage couplers modification 2017-04-28 02:59:51 +02:00
tmj-fstate
c4e280f1c0 maintenance: removed deprecated code from train control 2017-04-24 14:58:32 +02:00
tmj-fstate
4e516fd807 support for specifying multiple replaceable skins 2017-04-17 13:59:43 +02:00
tmj-fstate
fafb7a63c3 control for alerter, doors, vehicle lights. support for multiple logs. fixes for relaytype 45, 46 2017-04-13 16:01:43 +02:00
tmj-fstate
e6f488ed6f control messaging system, keyboard and gamepad inputs 2017-04-07 00:36:07 +02:00
tmj-fstate
886f0dad0f glfw key callback cleanup 2017-04-01 13:56:18 +02:00
tmj-fstate
96b01c6205 key logging 2017-03-31 00:56:33 +02:00
tmj-fstate
f2cd420bbb moon phases, sun & moon billboards 2017-03-29 16:53:39 +02:00
tmj-fstate
848db5878b simulation time object 2017-03-29 00:50:53 +02:00
tmj-fstate
9dda5037d3 moon object, tweaks to the lighting model 2017-03-28 13:09:01 +02:00
tmj-fstate
f8673a9f41 point light distance attenuation, partial unification of vbo/dl render paths 2017-03-25 02:00:31 +01:00
tmj-fstate
df60a5230d fog levels fix 2017-03-24 01:58:06 +01:00
tmj-fstate
2c76a4418e virtual opengl matrix stack, light glare billboards 2017-03-23 00:25:14 +01:00
tmj-fstate
f4a5f60465 executable info, static daylight toggle fix 2017-03-21 20:29:50 +01:00
tmj-fstate
4052bdea5c re-enabled vbo render path 2017-03-20 17:17:17 +01:00
tmj-fstate
f10494fd6a more parameters exposed to python, reworked ui screens, ui text color setting 2017-03-20 00:45:07 +01:00
tmj-fstate
775e959bc9 environment-centric light level, groundwork for delayed texture upload, minor bug fixes 2017-03-18 01:37:00 +01:00
tmj-fstate
441b39ce5f partial render code revert, oerlikon brakes fix, sound fixes 2017-03-16 22:18:14 +01:00
tmj-fstate
dbc4be6bc6 remote version sync 2017-03-15 19:34:57 +01:00
tmj-fstate
9486ba26cb removed glGet() from frustum calculation 2017-03-15 02:57:54 +01:00
tmj-fstate
ae39c824bb ui panels continued, early matrix stack work 2017-03-14 16:44:17 +01:00
tmj-fstate
e0bde30ee4 basic ui panels 2017-03-13 15:35:34 +01:00
tmj-fstate
0cd3109587 reverted terrain rendering, range adjustment moved to renderer, now based on frame drawing time instead of entire scene refresh rate. 2017-03-12 16:46:20 +01:00
tmj-fstate
54a9642221 terrain drawing moved to renderer 2017-03-12 01:58:31 +01:00