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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-19 04:19:19 +02:00
Commit Graph

82 Commits

Author SHA1 Message Date
milek7
65342407bf Merge branch 'tmj-dev' 2018-03-09 19:53:05 +01:00
tmj-fstate
0bf9d233aa build 180309. additional control commands, serial port output fix 2018-03-09 19:31:19 +01:00
milek7
e65ad28693 show gpu rendering time 2018-02-21 21:08:59 +01:00
milek7
61836eb2e4 Merge branch 'tmj-dev' 2018-02-16 15:33:11 +01:00
tmj-fstate
1b655fac9b build 180127. minor bug fixes 2018-01-27 16:05:19 +01:00
tmj-fstate
0124032d3b maintenance: settings item refactoring, include dependencies fixes 2018-01-26 16:44:47 +01:00
milek7
1413aae881 fix build in compilers other than msvc: include shuffling 2018-01-25 15:43:41 +01:00
milek7
1d028e2539 Merge branch 'tmj-dev' 2017-12-27 21:46:51 +01:00
tmj-fstate
e55f7ed02a build 171227. cab shadows, wheel flat size as trigger for associated sound, ai diesel acceleration fix 2017-12-27 21:10:52 +01:00
milek7
3a117dadb4 Merge branch 'tmj-dev' 2017-12-26 20:06:07 +01:00
tmj-fstate
fcc490f1b8 maintenance: deprecated render code cleanup 2017-12-26 17:55:24 +01:00
milek7
a215a0f8b3 Merge branch 'tmj-dev' into dev 2017-12-25 18:27:10 +01:00
tmj-fstate
bc43c21174 audio subsystem: openal emitter, minor audio fixes 2017-11-19 16:02:12 +01:00
tmj-fstate
7fc1256b46 partial shadow stabilization, support for vehicle type-specific load models 2017-11-12 20:02:36 +01:00
tmj-fstate
5226fca281 unified simulation sound sources, gfx namespace for gfx code and structures 2017-11-12 18:16:50 +01:00
tmj-fstate
492c1342b1 audio subsystem replacement: openal audio renderer and buffer class, removed deprecated files 2017-11-10 16:57:08 +01:00
milek7
16923d20f7 tmj merge 2017-10-30 16:30:04 +01:00
tmj-fstate
da396836e0 maintenance: removed deprecated ground code 2017-10-28 16:18:53 +02:00
tmj-fstate
d8c3b5caf4 build 171025: finished initial refactoring of ground class, fixes for text parser to prevent some cases of eternal parameter loops 2017-10-26 04:54:07 +02:00
tmj-fstate
87348a2ab8 continued refactoring: lines, terrain models; render culling optimizations and fixes 2017-10-17 19:49:14 +02:00
tmj-fstate
630b9ecf1b track rendering optimization, application messaging routines moved to separate namespace 2017-10-15 01:06:40 +02:00
tmj-fstate
09dbb3c639 continued refactoring: traction, events, event launchers, sounds; additional diagnostics timers, minor performance enhancements and bug fixes 2017-10-14 03:53:13 +02:00
tmj-fstate
020c71533f reduced memory use, re-enabled debug mode, plugged some of remaining memory leaks 2017-10-07 17:20:53 +02:00
tmj-fstate
f6272d37f1 partial initial refactoring: events, memcells, tracks, models, traction; NOTE: debug mode broken, investigate 2017-10-07 01:18:54 +02:00
milek7
8f06dbed39 Merge branch 'tmj-dev' into lua 2017-09-12 15:52:28 +02:00
tmj-fstate
d75c9ff14d build 170911. right mouse view panning during mouse picking in external view, signal distance calculation fix, AI car braking improvements, cab camera position retains position between view swaps, physics calculations mode switch, consist brake status report in whois event 2017-09-12 04:30:51 +02:00
milek7
73a1baf3f9 Merge branch 'tmj-dev' into nogfx 2017-08-24 23:30:41 +02:00
tmj-fstate
a41a666184 fixed animation rate of scene elements 2017-08-23 16:56:56 +02:00
tmj-fstate
3a63d1d346 better AI handling of emergency stop procedure, simplified lod visibility calculations, adjustable track geometry fidelity 2017-08-22 20:07:27 +02:00
milek7
ec60853614 merge, with tmj renderer 2017-08-18 00:56:05 +02:00
tmj-fstate
7e51d5d2e0 changed NULL use to c++11 compliant 2017-08-15 00:55:38 +02:00
tmj-fstate
7068a4ceff ai improvements and fixes for acceleration and brake handling, fix for automatic sandbox activation 2017-08-14 15:51:08 +02:00
tmj-fstate
30fc01c65a upgraded reflection map to dynamic environment cube map 2017-08-11 23:45:38 +02:00
tmj-fstate
611ebed7ab build 170810. multi-texture materials, reflection map support 2017-08-10 19:04:34 +02:00
tmj-fstate
238ea7547d minor refactoring, shadows colour influenced by sun/moon positions 2017-08-03 16:00:48 +02:00
milek7
26e76abfbc works for rendering without texture (not done yet) 2017-08-03 11:49:03 +02:00
milek7
726a834232 ubo for light settings 2017-08-02 23:26:40 +02:00
tmj-fstate
c8a70e5280 build 170731. cascade shadow maps stub, support for additional debug camera 2017-08-01 03:15:19 +02:00
tmj-fstate
4357919272 mvp matrices cached separately for each render pass, eliminated duplicate screen width/height variables 2017-07-29 00:28:37 +02:00
milek7
ce9a0b39c2 match include to file case 2017-07-28 23:39:22 +02:00
tmj-fstate
bb58156513 shadow visibilty fixes, more strict degenerate triangle detection 2017-07-27 18:23:48 +02:00
tmj-fstate
d2d93616fa build 170424. basic shadow mapping implementation, multi texturing unit setup 2017-07-25 14:55:25 +02:00
tmj-fstate
8d5fde7371 completed basic separation of visual renderer from simulation 2017-07-21 01:27:20 +02:00
tmj-fstate
215a5b6039 gauge animation precision fix, visualization fix for turntable animations, mouse control repeat rate tweak, rudimentary framebuffer implementation 2017-07-20 03:51:44 +02:00
tmj-fstate
9a008ecff5 build 170708. cursor-based item picking, mouse support for cab controls, rudimentary render modes support in renderer 2017-07-09 16:45:40 +02:00
VB
25a3f8caf0 merge and shadow fixes 2017-07-03 14:08:08 +02:00
tmj-fstate
d3b812ee9f texture garbage collection, removed fixed binding with world camera in world render, cap on minimal volume held by reservoirs 2017-07-02 21:24:29 +02:00
VB
3a02a65ada shadow works 2017-07-02 00:10:45 +02:00
tmj-fstate
534a49b636 selected pantograph control switches, minor bug fixes 2017-07-01 12:36:19 +02:00
VB
4b3d038c2b moving code around 2017-06-30 10:39:31 +02:00