milek7
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8f06dbed39
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Merge branch 'tmj-dev' into lua
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2017-09-12 15:52:28 +02:00 |
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tmj-fstate
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d75c9ff14d
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build 170911. right mouse view panning during mouse picking in external view, signal distance calculation fix, AI car braking improvements, cab camera position retains position between view swaps, physics calculations mode switch, consist brake status report in whois event
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2017-09-12 04:30:51 +02:00 |
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milek7
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73a1baf3f9
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Merge branch 'tmj-dev' into nogfx
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2017-08-24 23:30:41 +02:00 |
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tmj-fstate
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a41a666184
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fixed animation rate of scene elements
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2017-08-23 16:56:56 +02:00 |
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tmj-fstate
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3a63d1d346
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better AI handling of emergency stop procedure, simplified lod visibility calculations, adjustable track geometry fidelity
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2017-08-22 20:07:27 +02:00 |
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milek7
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ec60853614
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merge, with tmj renderer
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2017-08-18 00:56:05 +02:00 |
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tmj-fstate
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7e51d5d2e0
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changed NULL use to c++11 compliant
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2017-08-15 00:55:38 +02:00 |
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tmj-fstate
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7068a4ceff
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ai improvements and fixes for acceleration and brake handling, fix for automatic sandbox activation
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2017-08-14 15:51:08 +02:00 |
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tmj-fstate
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30fc01c65a
|
upgraded reflection map to dynamic environment cube map
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2017-08-11 23:45:38 +02:00 |
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tmj-fstate
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611ebed7ab
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build 170810. multi-texture materials, reflection map support
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2017-08-10 19:04:34 +02:00 |
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tmj-fstate
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238ea7547d
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minor refactoring, shadows colour influenced by sun/moon positions
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2017-08-03 16:00:48 +02:00 |
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milek7
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26e76abfbc
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works for rendering without texture (not done yet)
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2017-08-03 11:49:03 +02:00 |
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milek7
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726a834232
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ubo for light settings
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2017-08-02 23:26:40 +02:00 |
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tmj-fstate
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c8a70e5280
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build 170731. cascade shadow maps stub, support for additional debug camera
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2017-08-01 03:15:19 +02:00 |
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tmj-fstate
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4357919272
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mvp matrices cached separately for each render pass, eliminated duplicate screen width/height variables
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2017-07-29 00:28:37 +02:00 |
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milek7
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ce9a0b39c2
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match include to file case
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2017-07-28 23:39:22 +02:00 |
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tmj-fstate
|
bb58156513
|
shadow visibilty fixes, more strict degenerate triangle detection
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2017-07-27 18:23:48 +02:00 |
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tmj-fstate
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d2d93616fa
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build 170424. basic shadow mapping implementation, multi texturing unit setup
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2017-07-25 14:55:25 +02:00 |
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tmj-fstate
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8d5fde7371
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completed basic separation of visual renderer from simulation
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2017-07-21 01:27:20 +02:00 |
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tmj-fstate
|
215a5b6039
|
gauge animation precision fix, visualization fix for turntable animations, mouse control repeat rate tweak, rudimentary framebuffer implementation
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2017-07-20 03:51:44 +02:00 |
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tmj-fstate
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9a008ecff5
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build 170708. cursor-based item picking, mouse support for cab controls, rudimentary render modes support in renderer
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2017-07-09 16:45:40 +02:00 |
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VB
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25a3f8caf0
|
merge and shadow fixes
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2017-07-03 14:08:08 +02:00 |
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tmj-fstate
|
d3b812ee9f
|
texture garbage collection, removed fixed binding with world camera in world render, cap on minimal volume held by reservoirs
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2017-07-02 21:24:29 +02:00 |
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VB
|
3a02a65ada
|
shadow works
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2017-07-02 00:10:45 +02:00 |
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tmj-fstate
|
534a49b636
|
selected pantograph control switches, minor bug fixes
|
2017-07-01 12:36:19 +02:00 |
|
VB
|
4b3d038c2b
|
moving code around
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2017-06-30 10:39:31 +02:00 |
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VB
|
22f6d1f0f7
|
merge, fixed, sort of works (todo: fix cabin light, stars and fog)
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2017-06-29 00:40:11 +02:00 |
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tmj-fstate
|
49aad85597
|
build 170628. enabled support for specular component in lighting calculations
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2017-06-28 21:02:54 +02:00 |
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VB
|
f01498facc
|
merge fixes (still broken)
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2017-06-28 14:05:05 +02:00 |
|
VB
|
91864d8195
|
merge2 (incomplete)
|
2017-06-20 23:05:07 +02:00 |
|
VB
|
cb4e34eece
|
merge (incomplete)
|
2017-06-20 21:08:26 +02:00 |
|
tmj-fstate
|
34a899239f
|
build 170617. frustum based ground sector culling, fully view range based draw range limit, support for line width parameter for lines
|
2017-06-18 01:16:28 +02:00 |
|
tmj-fstate
|
21680a5d30
|
completed unification of render paths
|
2017-06-13 18:13:49 +02:00 |
|
tmj-fstate
|
de5b245f2e
|
implemented geometry bank manager, unified traction render code
|
2017-06-08 15:00:16 +02:00 |
|
tmj-fstate
|
d2a9f7080e
|
ground cells render code moved to renderer and partially unified; fix for slipping wheels calculation logic
|
2017-05-29 00:41:09 +02:00 |
|
tmj-fstate
|
2b6ea903bc
|
camera-centric rendering, initial implementation
|
2017-05-25 15:49:15 +02:00 |
|
tmj-fstate
|
c6fbfbbb29
|
build 170517. minor ai tweaks, scan direction update fix
|
2017-05-18 01:52:04 +02:00 |
|
tmj-fstate
|
5544ed33e9
|
build 170511. crossroad generation for vbo render path. partial unification of generation and render functions for tracks and ground nodes
|
2017-05-12 00:10:40 +02:00 |
|
tmj-fstate
|
54fc93f6e5
|
build 170508. fixes for local brake use and 3-way crossroad setup
|
2017-05-08 22:41:56 +02:00 |
|
VB
|
401d95fc57
|
merge (with bugs)
|
2017-04-24 19:08:08 +02:00 |
|
tmj-fstate
|
f2cd420bbb
|
moon phases, sun & moon billboards
|
2017-03-29 16:53:39 +02:00 |
|
tmj-fstate
|
f8673a9f41
|
point light distance attenuation, partial unification of vbo/dl render paths
|
2017-03-25 02:00:31 +01:00 |
|
tmj-fstate
|
2c76a4418e
|
virtual opengl matrix stack, light glare billboards
|
2017-03-23 00:25:14 +01:00 |
|
VB
|
5f9e8c2518
|
merge
|
2017-03-20 22:37:49 +01:00 |
|
VB
|
4d19e49398
|
experiments with shaders
|
2017-03-19 10:48:22 +01:00 |
|
tmj-fstate
|
775e959bc9
|
environment-centric light level, groundwork for delayed texture upload, minor bug fixes
|
2017-03-18 01:37:00 +01:00 |
|
tmj-fstate
|
441b39ce5f
|
partial render code revert, oerlikon brakes fix, sound fixes
|
2017-03-16 22:18:14 +01:00 |
|
tmj-fstate
|
ae39c824bb
|
ui panels continued, early matrix stack work
|
2017-03-14 16:44:17 +01:00 |
|
tmj-fstate
|
e0bde30ee4
|
basic ui panels
|
2017-03-13 15:35:34 +01:00 |
|
tmj-fstate
|
0cd3109587
|
reverted terrain rendering, range adjustment moved to renderer, now based on frame drawing time instead of entire scene refresh rate.
|
2017-03-12 16:46:20 +01:00 |
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