milek7
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73a1baf3f9
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Merge branch 'tmj-dev' into nogfx
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2017-08-24 23:30:41 +02:00 |
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tmj-fstate
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a41a666184
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fixed animation rate of scene elements
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2017-08-23 16:56:56 +02:00 |
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tmj-fstate
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3a63d1d346
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better AI handling of emergency stop procedure, simplified lod visibility calculations, adjustable track geometry fidelity
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2017-08-22 20:07:27 +02:00 |
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milek7
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ec60853614
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merge, with tmj renderer
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2017-08-18 00:56:05 +02:00 |
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tmj-fstate
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7e51d5d2e0
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changed NULL use to c++11 compliant
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2017-08-15 00:55:38 +02:00 |
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tmj-fstate
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7068a4ceff
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ai improvements and fixes for acceleration and brake handling, fix for automatic sandbox activation
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2017-08-14 15:51:08 +02:00 |
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tmj-fstate
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30fc01c65a
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upgraded reflection map to dynamic environment cube map
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2017-08-11 23:45:38 +02:00 |
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tmj-fstate
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611ebed7ab
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build 170810. multi-texture materials, reflection map support
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2017-08-10 19:04:34 +02:00 |
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tmj-fstate
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238ea7547d
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minor refactoring, shadows colour influenced by sun/moon positions
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2017-08-03 16:00:48 +02:00 |
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milek7
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26e76abfbc
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works for rendering without texture (not done yet)
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2017-08-03 11:49:03 +02:00 |
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milek7
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726a834232
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ubo for light settings
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2017-08-02 23:26:40 +02:00 |
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tmj-fstate
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c8a70e5280
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build 170731. cascade shadow maps stub, support for additional debug camera
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2017-08-01 03:15:19 +02:00 |
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tmj-fstate
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4357919272
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mvp matrices cached separately for each render pass, eliminated duplicate screen width/height variables
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2017-07-29 00:28:37 +02:00 |
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milek7
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ce9a0b39c2
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match include to file case
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2017-07-28 23:39:22 +02:00 |
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tmj-fstate
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bb58156513
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shadow visibilty fixes, more strict degenerate triangle detection
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2017-07-27 18:23:48 +02:00 |
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tmj-fstate
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d2d93616fa
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build 170424. basic shadow mapping implementation, multi texturing unit setup
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2017-07-25 14:55:25 +02:00 |
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tmj-fstate
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8d5fde7371
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completed basic separation of visual renderer from simulation
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2017-07-21 01:27:20 +02:00 |
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tmj-fstate
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215a5b6039
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gauge animation precision fix, visualization fix for turntable animations, mouse control repeat rate tweak, rudimentary framebuffer implementation
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2017-07-20 03:51:44 +02:00 |
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tmj-fstate
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9a008ecff5
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build 170708. cursor-based item picking, mouse support for cab controls, rudimentary render modes support in renderer
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2017-07-09 16:45:40 +02:00 |
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VB
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25a3f8caf0
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merge and shadow fixes
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2017-07-03 14:08:08 +02:00 |
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tmj-fstate
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d3b812ee9f
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texture garbage collection, removed fixed binding with world camera in world render, cap on minimal volume held by reservoirs
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2017-07-02 21:24:29 +02:00 |
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VB
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3a02a65ada
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shadow works
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2017-07-02 00:10:45 +02:00 |
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tmj-fstate
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534a49b636
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selected pantograph control switches, minor bug fixes
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2017-07-01 12:36:19 +02:00 |
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VB
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4b3d038c2b
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moving code around
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2017-06-30 10:39:31 +02:00 |
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VB
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22f6d1f0f7
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merge, fixed, sort of works (todo: fix cabin light, stars and fog)
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2017-06-29 00:40:11 +02:00 |
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tmj-fstate
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49aad85597
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build 170628. enabled support for specular component in lighting calculations
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2017-06-28 21:02:54 +02:00 |
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VB
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f01498facc
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merge fixes (still broken)
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2017-06-28 14:05:05 +02:00 |
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VB
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91864d8195
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merge2 (incomplete)
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2017-06-20 23:05:07 +02:00 |
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VB
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cb4e34eece
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merge (incomplete)
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2017-06-20 21:08:26 +02:00 |
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tmj-fstate
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34a899239f
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build 170617. frustum based ground sector culling, fully view range based draw range limit, support for line width parameter for lines
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2017-06-18 01:16:28 +02:00 |
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tmj-fstate
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21680a5d30
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completed unification of render paths
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2017-06-13 18:13:49 +02:00 |
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tmj-fstate
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de5b245f2e
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implemented geometry bank manager, unified traction render code
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2017-06-08 15:00:16 +02:00 |
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tmj-fstate
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d2a9f7080e
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ground cells render code moved to renderer and partially unified; fix for slipping wheels calculation logic
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2017-05-29 00:41:09 +02:00 |
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tmj-fstate
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2b6ea903bc
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camera-centric rendering, initial implementation
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2017-05-25 15:49:15 +02:00 |
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tmj-fstate
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c6fbfbbb29
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build 170517. minor ai tweaks, scan direction update fix
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2017-05-18 01:52:04 +02:00 |
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tmj-fstate
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5544ed33e9
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build 170511. crossroad generation for vbo render path. partial unification of generation and render functions for tracks and ground nodes
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2017-05-12 00:10:40 +02:00 |
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tmj-fstate
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54fc93f6e5
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build 170508. fixes for local brake use and 3-way crossroad setup
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2017-05-08 22:41:56 +02:00 |
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VB
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401d95fc57
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merge (with bugs)
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2017-04-24 19:08:08 +02:00 |
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tmj-fstate
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f2cd420bbb
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moon phases, sun & moon billboards
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2017-03-29 16:53:39 +02:00 |
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tmj-fstate
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f8673a9f41
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point light distance attenuation, partial unification of vbo/dl render paths
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2017-03-25 02:00:31 +01:00 |
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tmj-fstate
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2c76a4418e
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virtual opengl matrix stack, light glare billboards
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2017-03-23 00:25:14 +01:00 |
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VB
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5f9e8c2518
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merge
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2017-03-20 22:37:49 +01:00 |
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VB
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4d19e49398
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experiments with shaders
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2017-03-19 10:48:22 +01:00 |
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tmj-fstate
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775e959bc9
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environment-centric light level, groundwork for delayed texture upload, minor bug fixes
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2017-03-18 01:37:00 +01:00 |
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tmj-fstate
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441b39ce5f
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partial render code revert, oerlikon brakes fix, sound fixes
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2017-03-16 22:18:14 +01:00 |
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tmj-fstate
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ae39c824bb
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ui panels continued, early matrix stack work
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2017-03-14 16:44:17 +01:00 |
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tmj-fstate
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e0bde30ee4
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basic ui panels
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2017-03-13 15:35:34 +01:00 |
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tmj-fstate
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0cd3109587
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reverted terrain rendering, range adjustment moved to renderer, now based on frame drawing time instead of entire scene refresh rate.
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2017-03-12 16:46:20 +01:00 |
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tmj-fstate
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54a9642221
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terrain drawing moved to renderer
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2017-03-12 01:58:31 +01:00 |
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tmj-fstate
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5439fd86f3
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render code relocation continued
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2017-03-11 20:45:51 +01:00 |
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